Search found 6 matches
- Tue Nov 12, 2024 5:06 pm
- Forum: Dialogue System for Unity
- Topic: Using continue button to finish conversation
- Replies: 6
- Views: 53
Re: Using continue button to finish conversation
I tried using the OnClose and even the OnOpen events to disable this button, but it keeps appearing. I think it's not able to detect what is the 'last line' of the conversation for some reason. I noticed something interesting: if I use a dialogue like the one in the image below, which has multiple N...
- Tue Nov 12, 2024 3:18 pm
- Forum: Dialogue System for Unity
- Topic: Using continue button to finish conversation
- Replies: 6
- Views: 53
Re: Using continue button to finish conversation
Hi again, Tony! I'm using two Subtitle panels, just like in the SMS sending example. As I show in the video, I need both the player’s and the NPCs' subtitles to appear in the same panel, so I set it up this way: Captura de tela 2024-11-12 170844.png The Continue button is linked to both panels, the ...
- Tue Nov 12, 2024 11:46 am
- Forum: Dialogue System for Unity
- Topic: Using continue button to finish conversation
- Replies: 6
- Views: 53
Re: Using continue button to finish conversation
Hi Tony! https://drive.google.com/file/d/1CJgGlivXlhunXm1sOsHtA86nreF0wQNd/view?usp=sharing I recorded a video to show the behavior. When interacting with people, the first dialogue appears. This one is correct, the blue button is my 'Continue button,' which closes the conversation. When interacting...
- Mon Nov 11, 2024 11:15 am
- Forum: Dialogue System for Unity
- Topic: Using continue button to finish conversation
- Replies: 6
- Views: 53
Using continue button to finish conversation
Hi! My dialogues don't use the "continue" button skip feature, but I would like to keep it only when the conversation ends, like a 'finish' button. In the Dialogue System Controller, I enabled the 'Require Continue on last line' option, which works great for the first dialogue. However, as...
- Thu Nov 07, 2024 7:23 am
- Forum: Dialogue System for Unity
- Topic: Reuse NPC trigger to another conversation
- Replies: 3
- Views: 48
Re: Reuse NPC trigger to another conversation
Hello Tony! Thanks for your response! I believe I'll use multiple triggers after all, since my game has long conversations in very different contexts with the same NPCs. Also, there are some dialogues with multiple Conversants, so I think the project would end up getting a little messy. I tested the...
- Wed Nov 06, 2024 3:42 pm
- Forum: Dialogue System for Unity
- Topic: Reuse NPC trigger to another conversation
- Replies: 3
- Views: 48
Reuse NPC trigger to another conversation
Hello! I have some NPCs im my game that remain active from start to finish. I'm adding a Dialogue System Trigger to them with Start Conversation as the action to initiate a conversation. However, this specific conversation should only last until the end of a mission. Once that mission is finished, t...