The patch you sent me worked perfectly. I'm glad that this change will be included in an update of the Dialogue System, and I hope it will help others as well.
Thank you very much!
Search found 10 matches
- Thu Nov 14, 2024 7:34 am
- Forum: Dialogue System for Unity
- Topic: Using continue button to finish conversation
- Replies: 14
- Views: 321
- Wed Nov 13, 2024 10:34 am
- Forum: Dialogue System for Unity
- Topic: Using continue button to finish conversation
- Replies: 14
- Views: 321
Re: Using continue button to finish conversation
Hi, Are you running multiple simultaneous conversations? If Require Continue On Last Line is the only thing that shows the continue button, then it should only appear when the current conversation state doesn't link to any other valid nodes. So maybe something else is making the continue button app...
- Wed Nov 13, 2024 9:34 am
- Forum: Dialogue System for Unity
- Topic: Using continue button to finish conversation
- Replies: 14
- Views: 321
Re: Using continue button to finish conversation
Do you have this scene ready in any example, or would you need to prepare it? If you have something ready, it could be nice so I can compare how it works with my current implementation. It might be faster. But only if you already have something ready, no need to create something specific for me. In ...
- Wed Nov 13, 2024 7:44 am
- Forum: Dialogue System for Unity
- Topic: Using continue button to finish conversation
- Replies: 14
- Views: 321
Re: Using continue button to finish conversation
Hello! No, I'm running one conversation at a time. I even checked if the conversations were being finalized using Debug, and everything seems fine. I will try creating a new project and follow the same implementation steps I used in this one. As soon as I find an easy way to reproduce it, I'll send ...
- Tue Nov 12, 2024 5:06 pm
- Forum: Dialogue System for Unity
- Topic: Using continue button to finish conversation
- Replies: 14
- Views: 321
Re: Using continue button to finish conversation
I tried using the OnClose and even the OnOpen events to disable this button, but it keeps appearing. I think it's not able to detect what is the 'last line' of the conversation for some reason. I noticed something interesting: if I use a dialogue like the one in the image below, which has multiple N...
- Tue Nov 12, 2024 3:18 pm
- Forum: Dialogue System for Unity
- Topic: Using continue button to finish conversation
- Replies: 14
- Views: 321
Re: Using continue button to finish conversation
Hi again, Tony! I'm using two Subtitle panels, just like in the SMS sending example. As I show in the video, I need both the player’s and the NPCs' subtitles to appear in the same panel, so I set it up this way: Captura de tela 2024-11-12 170844.png The Continue button is linked to both panels, the ...
- Tue Nov 12, 2024 11:46 am
- Forum: Dialogue System for Unity
- Topic: Using continue button to finish conversation
- Replies: 14
- Views: 321
Re: Using continue button to finish conversation
Hi Tony! https://drive.google.com/file/d/1CJgGlivXlhunXm1sOsHtA86nreF0wQNd/view?usp=sharing I recorded a video to show the behavior. When interacting with people, the first dialogue appears. This one is correct, the blue button is my 'Continue button,' which closes the conversation. When interacting...
- Mon Nov 11, 2024 11:15 am
- Forum: Dialogue System for Unity
- Topic: Using continue button to finish conversation
- Replies: 14
- Views: 321
Using continue button to finish conversation
Hi! My dialogues don't use the "continue" button skip feature, but I would like to keep it only when the conversation ends, like a 'finish' button. In the Dialogue System Controller, I enabled the 'Require Continue on last line' option, which works great for the first dialogue. However, as...
- Thu Nov 07, 2024 7:23 am
- Forum: Dialogue System for Unity
- Topic: Reuse NPC trigger to another conversation
- Replies: 3
- Views: 81
Re: Reuse NPC trigger to another conversation
Hello Tony! Thanks for your response! I believe I'll use multiple triggers after all, since my game has long conversations in very different contexts with the same NPCs. Also, there are some dialogues with multiple Conversants, so I think the project would end up getting a little messy. I tested the...
- Wed Nov 06, 2024 3:42 pm
- Forum: Dialogue System for Unity
- Topic: Reuse NPC trigger to another conversation
- Replies: 3
- Views: 81
Reuse NPC trigger to another conversation
Hello! I have some NPCs im my game that remain active from start to finish. I'm adding a Dialogue System Trigger to them with Start Conversation as the action to initiate a conversation. However, this specific conversation should only last until the end of a mission. Once that mission is finished, t...