Search found 7 matches

by Digital Adam
Wed Nov 06, 2024 3:35 pm
Forum: Dialogue System for Unity
Topic: Salsa Emote timing and blend shape amount
Replies: 5
Views: 72

Re: Salsa Emote timing and blend shape amount

Thanks for the response. So I played around with your suggestions. Is it possible to pause the emote until later? For example, I'd like the emote to play after the SALSA lip sync audio. Right now the Emote 'Smile' plays with the lip sync, so it's a "smiling talk". This is what I'm currentl...
by Digital Adam
Wed Nov 06, 2024 2:51 pm
Forum: Dialogue System for Unity
Topic: Salsa Emote timing and blend shape amount
Replies: 5
Views: 72

Salsa Emote timing and blend shape amount

Hey, so I'm able to get SALSA with Emote working within my Conversation. Thanks for making it so easy. Is it possible to set the amount of the Blend Shape and well as when it plays (before or after the audio)? I read your docs, but I'm a bit confused on how to use the code: https://www.pixelcrushers...
by Digital Adam
Fri Nov 01, 2024 3:50 pm
Forum: Dialogue System for Unity
Topic: How to add and subtract a float based on conversational choices?
Replies: 2
Views: 81

Re: How to add and subtract a float based on conversational choices?

I think I was able to add / subtract variables. Under the Variables tab, I created a Number and called the variable Emotion . The initial value was set to 0. Then on the chosen conversation reply I used this: Variable["Emotion"] = -20 to change the 0 to a -20. I don't think it adds or subt...
by Digital Adam
Fri Nov 01, 2024 3:20 pm
Forum: Dialogue System for Unity
Topic: Does Pixel Crushers have a Discord?
Replies: 1
Views: 98

Does Pixel Crushers have a Discord?

Maybe it's easier to post my questions there if you do. Thanks.
by Digital Adam
Fri Nov 01, 2024 3:19 pm
Forum: Dialogue System for Unity
Topic: How to add and subtract a float based on conversational choices?
Replies: 2
Views: 81

How to add and subtract a float based on conversational choices?

Hey. So I have a full conversation ready to go. I need to change a float parameter by a certain amount on a script that's on my character. That float controls blend shapes on my character to show anger, happiness, sadness, etc., from -100 to 100. At -100 the character is angry, 0 she's indifferent (...
by Digital Adam
Fri Nov 01, 2024 3:02 pm
Forum: Dialogue System for Unity
Topic: Playmaker and individual conversation node
Replies: 1
Views: 77

Playmaker and individual conversation node

I have a full conversation set up and working in my scene. Is it possible on a conversation node to access a Playmaker FSM? Thanks.