Search found 13 matches
- Mon Jan 27, 2025 11:04 am
- Forum: Dialogue System for Unity
- Topic: How to load another conversation from a node?
- Replies: 3
- Views: 165
Re: How to load another conversation from a node?
Thanks. I thought I did what you suggested, but after creating a new scene it's working now. Thanks again.
- Fri Jan 24, 2025 3:39 pm
- Forum: Dialogue System for Unity
- Topic: How to load another conversation from a node?
- Replies: 3
- Views: 165
How to load another conversation from a node?
"To link a node to another conversation, inspect the node. In the Inspector's Link To: dropdown, select (Another Conversation)." When I choose; 'Another Conversation', then the (Link To) to the new conversation, and then the 0:<START>, it doesn't play. The conversation UI disappears after ...
- Thu Jan 23, 2025 10:17 pm
- Forum: Dialogue System for Unity
- Topic: How to call a Global Transition on a Playmaker FSM?
- Replies: 3
- Views: 127
Re: How to call a Global Transition on a Playmaker FSM?
Perfect, thanks!
- Thu Jan 23, 2025 4:09 pm
- Forum: Dialogue System for Unity
- Topic: How to call a Global Transition on a Playmaker FSM?
- Replies: 3
- Views: 127
How to call a Global Transition on a Playmaker FSM?
On my dialogue response node I would like to call a Global Transition on an FSM. For example, when I choose "Follow me", I would like the dialogue child node to say ok (which is set up), and then execute a Playmaker FSM. I just can't figure out how to use the Playmaker Lua Functions to sel...
- Mon Jan 20, 2025 9:39 am
- Forum: Dialogue System for Unity
- Topic: Set Animator Bool from a Dialogue node
- Replies: 3
- Views: 239
Re: Set Animator Bool from a Dialogue node
Thank you.
- Fri Jan 17, 2025 4:13 pm
- Forum: Dialogue System for Unity
- Topic: Set Animator Bool from a Dialogue node
- Replies: 3
- Views: 239
Set Animator Bool from a Dialogue node
I'd like to be able to control my NPCs animation via Dialogue Nodes. For example, when my NPC say's Hi, I would like a friendly wave to play. In my Animator I have a bool that if checked plays a wave animation. How do I add that to the Dialogue node?
Thanks!
Thanks!
- Wed Nov 06, 2024 3:42 pm
- Forum: Dialogue System for Unity
- Topic: Salsa Emote timing and blend shape amount
- Replies: 5
- Views: 298
Re: Salsa Emote timing and blend shape amount
Perfect, thanks!
- Wed Nov 06, 2024 3:35 pm
- Forum: Dialogue System for Unity
- Topic: Salsa Emote timing and blend shape amount
- Replies: 5
- Views: 298
Re: Salsa Emote timing and blend shape amount
Thanks for the response. So I played around with your suggestions. Is it possible to pause the emote until later? For example, I'd like the emote to play after the SALSA lip sync audio. Right now the Emote 'Smile' plays with the lip sync, so it's a "smiling talk". This is what I'm currentl...
- Wed Nov 06, 2024 2:51 pm
- Forum: Dialogue System for Unity
- Topic: Salsa Emote timing and blend shape amount
- Replies: 5
- Views: 298
Salsa Emote timing and blend shape amount
Hey, so I'm able to get SALSA with Emote working within my Conversation. Thanks for making it so easy. Is it possible to set the amount of the Blend Shape and well as when it plays (before or after the audio)? I read your docs, but I'm a bit confused on how to use the code: https://www.pixelcrushers...
- Fri Nov 01, 2024 3:50 pm
- Forum: Dialogue System for Unity
- Topic: How to add and subtract a float based on conversational choices?
- Replies: 2
- Views: 438
Re: How to add and subtract a float based on conversational choices?
I think I was able to add / subtract variables. Under the Variables tab, I created a Number and called the variable Emotion . The initial value was set to 0. Then on the chosen conversation reply I used this: Variable["Emotion"] = -20 to change the 0 to a -20. I don't think it adds or subt...