Search found 10 matches
- Fri Sep 18, 2015 12:52 am
- Forum: Dialogue System for Unity
- Topic: Shortening the Saving time?
- Replies: 18
- Views: 3231
Re: Shortening the Saving time?
Hi Tony, I just implemented this and it works great! No more hiccups and freezes in the game while saving. The turnaround time for this issue has been great, really thank you for the support! Oh and for completion, I did the test with NLua and didn't find any noticeable difference in performance. Th...
- Thu Sep 17, 2015 12:17 am
- Forum: Dialogue System for Unity
- Topic: Shortening the Saving time?
- Replies: 18
- Views: 3231
Re: Shortening the Saving time?
Hi, Nope, I don't have any custom persistent data components. Oh and sorry, I don't think I can send you my database since my author requested not to distribute his contents out in any way until the project's released. However, from what you posted, the asynchronous version of GetSaveData() does sou...
- Wed Sep 16, 2015 11:38 pm
- Forum: Dialogue System for Unity
- Topic: Shortening the Saving time?
- Replies: 18
- Views: 3231
Re: Shortening the Saving time?
Hello,
I tested a scene with over a hundred objects and one scene with less than twenty, and there doesn't seem to be a difference in the time it spends on saving.
I tested a scene with over a hundred objects and one scene with less than twenty, and there doesn't seem to be a difference in the time it spends on saving.
- Wed Sep 16, 2015 12:26 pm
- Forum: Dialogue System for Unity
- Topic: Shortening the Saving time?
- Replies: 18
- Views: 3231
Re: Shortening the Saving time?
Ok, so I disabled simstatus by including the code:
PersistentDataManager.includeSimStatus = false;
I tried saving a few times and from my brief test I can see that it's around 40% - 50% faster (which is good, not as jarring as before).
I'm testing on an iPhone 6.
PersistentDataManager.includeSimStatus = false;
I tried saving a few times and from my brief test I can see that it's around 40% - 50% faster (which is good, not as jarring as before).
I'm testing on an iPhone 6.
- Wed Sep 16, 2015 4:01 am
- Forum: Dialogue System for Unity
- Topic: Shortening the Saving time?
- Replies: 18
- Views: 3231
Re: Shortening the Saving time?
Hi Tony,
Thanks for the patch. I notice that it's a lot faster when I test it on my laptop (Mac) but remains somewhat the same on mobile. (I could be wrong, but it did seem a bit slower). I'll try experimenting with it a bit more.
Thanks for the patch. I notice that it's a lot faster when I test it on my laptop (Mac) but remains somewhat the same on mobile. (I could be wrong, but it did seem a bit slower). I'll try experimenting with it a bit more.
- Tue Sep 15, 2015 2:55 am
- Forum: Dialogue System for Unity
- Topic: Shortening the Saving time?
- Replies: 18
- Views: 3231
Re: Shortening the Saving time?
Thanks for the information, look forward to your patch!
- Mon Sep 14, 2015 11:09 pm
- Forum: Dialogue System for Unity
- Topic: Shortening the Saving time?
- Replies: 18
- Views: 3231
Re: Shortening the Saving time?
4 - 5 times faster does seem pretty good, that would be awesome. I was going to explore not using SimStatus and define my own Variables, but that seems like a huge amount of work, so I'll leave that as a last resort. Oh and regarding SimStatus, if I select "Do Not Use Sim Status", does tha...
- Mon Sep 14, 2015 7:41 am
- Forum: Dialogue System for Unity
- Topic: Shortening the Saving time?
- Replies: 18
- Views: 3231
Shortening the Saving time?
I have everything running smoothly in my game, but the only thing that bothers me a bit is that it actually takes a lot of time to Save the game, especially on mobile. To Save my game, I call PersistentDataManager.GetSaveData() and during the time I call that, the game freezes temporarily. I added a...
- Mon Sep 07, 2015 11:50 pm
- Forum: Dialogue System for Unity
- Topic: Display Alerts during Conversation not working on iOS?
- Replies: 3
- Views: 755
Re: Display Alerts during Conversation not working on iOS?
Ah you're right! I was loading another Dialogue Manager object since it transitioned from another scene. Okay, it works great now. Thanks!
- Mon Sep 07, 2015 8:46 am
- Forum: Dialogue System for Unity
- Topic: Display Alerts during Conversation not working on iOS?
- Replies: 3
- Views: 755
Display Alerts during Conversation not working on iOS?
Hi there, Wondering how can I debug this. Currently I have the "Allow Alerts during conversation" checkbox selected and it's working fine in Unity's Game view. However, when I build my app for iOS, the alerts come at the end of the conversation as opposed to during the time the Alert varia...