Search found 10 matches
- Sat Nov 09, 2024 3:41 am
- Forum: Dialogue System for Unity
- Topic: No Animator component found
- Replies: 10
- Views: 251
Re: No Animator component found
If you want to stop the player's movement during conversations, I recommend that you use Dialogue System Events as shown at 07:00 of the Interaction Tutorial . Oh I forget it :? Its runnung now But how can I do to hid the bark & stop the trigger's checking? About the bark: 20241109163335.png Ab...
- Tue Nov 05, 2024 11:04 am
- Forum: Dialogue System for Unity
- Topic: No Animator component found
- Replies: 10
- Views: 251
Re: No Animator component found
If you want to do something when a conversation has ended, you must use OnConversationEnd. To do this, you can put a Dialogue System Events components on the actor or conversant GameObject. Alternatively, you can make a blank node at the end for the OnExecute() event: Note that I used "Continu...
- Tue Nov 05, 2024 8:42 am
- Forum: Dialogue System for Unity
- Topic: No Animator component found
- Replies: 10
- Views: 251
Re: No Animator component found
Move the Dialogue System Events component to the conversation actor or conversant GameObject. (See Character GameObject Assignments.) Only these two GameObjects and the Dialogue Manager GameObject will receive "OnConversationStart" and "OnConversationEnd" messages. It can run bu...
- Mon Nov 04, 2024 4:52 am
- Forum: Dialogue System for Unity
- Topic: No Animator component found
- Replies: 10
- Views: 251
Re: No Animator component found
Besides, can the next conversation inherit the changes about animation from the previous one?
For example:I change Idel animation to SmileIdel , I want the next one's Idel also becomes SmileIdel (still use bool to control its own idel and talk)
For example:I change Idel animation to SmileIdel , I want the next one's Idel also becomes SmileIdel (still use bool to control its own idel and talk)
- Mon Nov 04, 2024 4:26 am
- Forum: Dialogue System for Unity
- Topic: No Animator component found
- Replies: 10
- Views: 251
Re: No Animator component found
The animation is ok now! But the event can't run :? I use this in Default Sequence: AnimatorBool(isTalk, true, speakerportrait); required AnimatorBool(isTalk, false, speakerportrait)@Message(Typed); I set it up like this 24110301.png but when my conversation finish , GameObject is not setactive
- Sun Nov 03, 2024 8:56 am
- Forum: Dialogue System for Unity
- Topic: No Animator component found
- Replies: 10
- Views: 251
No Animator component found
I use DS_AnimatedPortraitExample_2020-03-29 and add a new conversation
I want each actor's animations to be assigned at once(now only Talk&Idle)
But something went wrong
in Dialogue Manager: in new conversation, Sequence is null
It can't be found like this
I want each actor's animations to be assigned at once(now only Talk&Idle)
But something went wrong
in Dialogue Manager: in new conversation, Sequence is null
It can't be found like this
- Tue Oct 29, 2024 8:35 am
- Forum: Dialogue System for Unity
- Topic: About Menu Panel & Input
- Replies: 6
- Views: 230
Re: About Menu Panel & Input
It's ok now!
I use ctrl+D to copy the first button,so Target Graphic all to first button,I change it now
Thank you!
I use ctrl+D to copy the first button,so Target Graphic all to first button,I change it now
Thank you!
- Tue Oct 29, 2024 8:35 am
- Forum: Dialogue System for Unity
- Topic: About Menu Panel & Input
- Replies: 6
- Views: 230
Re: About Menu Panel & Input
It's ok now!
I use ctrl+D to copy the first button,so Target Graphic all to first button,I change it now
Thank you!
I use ctrl+D to copy the first button,so Target Graphic all to first button,I change it now
Thank you!
- Tue Oct 29, 2024 5:47 am
- Forum: Dialogue System for Unity
- Topic: About Menu Panel & Input
- Replies: 6
- Views: 230
Re: About Menu Panel & Input
The Lua code is run now!Thank you! About the button,they can be selected,but only the first button's color changed,even I chose the other button BY the way,if I dont need alert panel, can I close it all the time? for example :when player touch other gameobject,now the alert panel is active,but I don...
- Mon Oct 28, 2024 10:15 am
- Forum: Dialogue System for Unity
- Topic: About Menu Panel & Input
- Replies: 6
- Views: 230
About Menu Panel & Input
I set up my UI panel according to the tutorial video But the menu panel is worng, only the first button can be selected I dont know Why 01.png 02.png 03.png And When I Use Input panel , the first time is perfect , but when i chose"change name"again,the warning appears,but it still can run ...