Search found 10 matches

by bloud
Sat Nov 09, 2024 3:41 am
Forum: Dialogue System for Unity
Topic: No Animator component found
Replies: 10
Views: 150

Re: No Animator component found

If you want to stop the player's movement during conversations, I recommend that you use Dialogue System Events as shown at 07:00 of the Interaction Tutorial . Oh I forget it :? Its runnung now But how can I do to hid the bark & stop the trigger's checking? About the bark: 20241109163335.png Ab...
by bloud
Tue Nov 05, 2024 11:04 am
Forum: Dialogue System for Unity
Topic: No Animator component found
Replies: 10
Views: 150

Re: No Animator component found

If you want to do something when a conversation has ended, you must use OnConversationEnd. To do this, you can put a Dialogue System Events components on the actor or conversant GameObject. Alternatively, you can make a blank node at the end for the OnExecute() event: Note that I used "Continu...
by bloud
Tue Nov 05, 2024 8:42 am
Forum: Dialogue System for Unity
Topic: No Animator component found
Replies: 10
Views: 150

Re: No Animator component found

Move the Dialogue System Events component to the conversation actor or conversant GameObject. (See Character GameObject Assignments.) Only these two GameObjects and the Dialogue Manager GameObject will receive "OnConversationStart" and "OnConversationEnd" messages. It can run bu...
by bloud
Mon Nov 04, 2024 4:52 am
Forum: Dialogue System for Unity
Topic: No Animator component found
Replies: 10
Views: 150

Re: No Animator component found

Besides, can the next conversation inherit the changes about animation from the previous one?

For example:I change Idel animation to SmileIdel , I want the next one's Idel also becomes SmileIdel (still use bool to control its own idel and talk)
by bloud
Mon Nov 04, 2024 4:26 am
Forum: Dialogue System for Unity
Topic: No Animator component found
Replies: 10
Views: 150

Re: No Animator component found

The animation is ok now! But the event can't run :? I use this in Default Sequence: AnimatorBool(isTalk, true, speakerportrait); required AnimatorBool(isTalk, false, speakerportrait)@Message(Typed); I set it up like this 24110301.png but when my conversation finish , GameObject is not setactive
by bloud
Sun Nov 03, 2024 8:56 am
Forum: Dialogue System for Unity
Topic: No Animator component found
Replies: 10
Views: 150

No Animator component found

I use DS_AnimatedPortraitExample_2020-03-29 and add a new conversation
I want each actor's animations to be assigned at once(now only Talk&Idle)
But something went wrong

in Dialogue Manager
24110301.png
24110301.png (24.02 KiB) Viewed 128 times
in new conversation, Sequence is null


It can't be found like this
24110302.png
24110302.png (20.82 KiB) Viewed 127 times
by bloud
Tue Oct 29, 2024 8:35 am
Forum: Dialogue System for Unity
Topic: About Menu Panel & Input
Replies: 6
Views: 166

Re: About Menu Panel & Input

It's ok now!
I use ctrl+D to copy the first button,so Target Graphic all to first button,I change it now
Thank you!
by bloud
Tue Oct 29, 2024 8:35 am
Forum: Dialogue System for Unity
Topic: About Menu Panel & Input
Replies: 6
Views: 166

Re: About Menu Panel & Input

It's ok now!
I use ctrl+D to copy the first button,so Target Graphic all to first button,I change it now
Thank you!
by bloud
Tue Oct 29, 2024 5:47 am
Forum: Dialogue System for Unity
Topic: About Menu Panel & Input
Replies: 6
Views: 166

Re: About Menu Panel & Input

The Lua code is run now!Thank you! About the button,they can be selected,but only the first button's color changed,even I chose the other button BY the way,if I dont need alert panel, can I close it all the time? for example :when player touch other gameobject,now the alert panel is active,but I don...
by bloud
Mon Oct 28, 2024 10:15 am
Forum: Dialogue System for Unity
Topic: About Menu Panel & Input
Replies: 6
Views: 166

About Menu Panel & Input

I set up my UI panel according to the tutorial video But the menu panel is worng, only the first button can be selected I dont know Why 01.png 02.png 03.png And When I Use Input panel , the first time is perfect , but when i chose"change name"again,the warning appears,but it still can run ...