Search found 7 matches
- Sun Oct 20, 2024 8:56 pm
- Forum: Quest Machine
- Topic: Quest giver dialogue questions
- Replies: 8
- Views: 123
Re: Quest giver dialogue questions
and yeah. I also saw a "give quest" node in the list as well, but I was under the impression that it was going to just give the player the quest without showing the premade quest givers dialogue. I actually wanted to use the preset quest box because it has all the quest info from the quest...
- Sun Oct 20, 2024 8:41 pm
- Forum: Quest Machine
- Topic: Quest giver dialogue questions
- Replies: 8
- Views: 123
Re: Quest giver dialogue questions
I was able to get it to work with this- public class CustomQuestGiver : QuestGiver { protected override void StartMostRelevantDialogue() { RemoveCompletedQuestsWithNoDialogue(); var hasMultipleQuests = activeQuests.Count + offerableQuests.Count + nonOfferableQuests.Count + completedQuests.Count > 1;...
- Sun Oct 20, 2024 6:24 pm
- Forum: Quest Machine
- Topic: Quest giver dialogue questions
- Replies: 8
- Views: 123
Re: Quest giver dialogue questions
It does integrate, but I'm not sure how to work with it. For example. Ork has a schematic node that says "start dialogue". I'm guessing that could open the preset quest giver dialogue from an ork dialogue, but it doesn't seem to go any deeper than that. That's useful as is, but barely inte...
- Sun Oct 20, 2024 5:51 pm
- Forum: Quest Machine
- Topic: Making the procedurally generated quest system work across multiple different scenes
- Replies: 2
- Views: 71
Re: Making the procedurally generated quest system work across multiple different scenes
Hmmm I'll see what I can do with that...
- Sun Oct 20, 2024 11:15 am
- Forum: Quest Machine
- Topic: Making the procedurally generated quest system work across multiple different scenes
- Replies: 2
- Views: 71
Making the procedurally generated quest system work across multiple different scenes
I actually bought the "quest machine" asset specifically because of the procedurally generated quest feature, but when I looked at the tutorial, it seems the feature can only be used if the domain and apposing faction entities are in the same scene as the quest giver. Both the tutorials I ...
- Sun Oct 20, 2024 10:51 am
- Forum: Quest Machine
- Topic: Quest giver dialogue questions
- Replies: 8
- Views: 123
Re: Quest giver dialogue questions
Ok first thanks for the info. I'll see about adjusting the quest giver dialogue.... The ork framework dialogue system is actually quite good. I don't own your "Dialogue System asset and can't buy it rn. But the ork framework dialogue system can do nearly anything needed and has its built in glo...
- Sun Oct 20, 2024 1:00 am
- Forum: Quest Machine
- Topic: Quest giver dialogue questions
- Replies: 8
- Views: 123
Quest giver dialogue questions
Basically I want the player to have to always click the button of an inactive, active or finished quest in the quest giver dialogue in order to get further info and options for that quest regardless of whether it is the only quest. As of now, if there is only one quest, the dialogue will always open...