Search found 4 matches
- Wed Oct 09, 2024 5:35 pm
- Forum: Dialogue System for Unity
- Topic: inventoryinputmanager is disabled when conversation start
- Replies: 1
- Views: 74
inventoryinputmanager is disabled when conversation start
Hi , I meet a problem. Can anyone help me plz? I use both dialogue system and mmtopdownenging. A "Pause TopDownDuring Conversations component" was added to my Dialogue Manager, and I set "Pause During Conversations" true, "Disable Input During Conversation" false. But I...
- Wed Oct 02, 2024 9:44 pm
- Forum: Dialogue System for Unity
- Topic: newbie question - how to use trigger event after continue
- Replies: 5
- Views: 138
Re: newbie question - how to use trigger event after continue
Understood! Really really really appreciate!!
- Wed Oct 02, 2024 8:34 pm
- Forum: Dialogue System for Unity
- Topic: newbie question - how to use trigger event after continue
- Replies: 5
- Views: 138
Re: newbie question - how to use trigger event after continue
"required SendMessage(OpenShopUI, , Bob The Vendor)@Message(Continued) " This command works for me, thanks again! Sorry I still have a silly question though... I read the following document(https://www.pixelcrushers.com/dialogue_system/manual2x/html/sequencer_command_reference.html) but fo...
- Wed Oct 02, 2024 2:24 pm
- Forum: Dialogue System for Unity
- Topic: newbie question - how to use trigger event after continue
- Replies: 5
- Views: 138
newbie question - how to use trigger event after continue
hi. I'm using dialogue system for unity to build a rpg game. There're lots of npc, and some of them are vendors. I want to chat with them and after a specific text , a shop ui will appear. So the point is , Question1: how to trigger a event after the conversation? Question2: how to trigger a event a...