Search found 4 matches

by sensyup
Wed Oct 09, 2024 5:35 pm
Forum: Dialogue System for Unity
Topic: inventoryinputmanager is disabled when conversation start
Replies: 1
Views: 74

inventoryinputmanager is disabled when conversation start

Hi , I meet a problem. Can anyone help me plz? I use both dialogue system and mmtopdownenging. A "Pause TopDownDuring Conversations component" was added to my Dialogue Manager, and I set "Pause During Conversations" true, "Disable Input During Conversation" false. But I...
by sensyup
Wed Oct 02, 2024 9:44 pm
Forum: Dialogue System for Unity
Topic: newbie question - how to use trigger event after continue
Replies: 5
Views: 138

Re: newbie question - how to use trigger event after continue

Understood! Really really really appreciate!!
by sensyup
Wed Oct 02, 2024 8:34 pm
Forum: Dialogue System for Unity
Topic: newbie question - how to use trigger event after continue
Replies: 5
Views: 138

Re: newbie question - how to use trigger event after continue

"required SendMessage(OpenShopUI, , Bob The Vendor)@Message(Continued) " This command works for me, thanks again! Sorry I still have a silly question though... I read the following document(https://www.pixelcrushers.com/dialogue_system/manual2x/html/sequencer_command_reference.html) but fo...
by sensyup
Wed Oct 02, 2024 2:24 pm
Forum: Dialogue System for Unity
Topic: newbie question - how to use trigger event after continue
Replies: 5
Views: 138

newbie question - how to use trigger event after continue

hi. I'm using dialogue system for unity to build a rpg game. There're lots of npc, and some of them are vendors. I want to chat with them and after a specific text , a shop ui will appear. So the point is , Question1: how to trigger a event after the conversation? Question2: how to trigger a event a...