Search found 5 matches

by chadblimey
Fri Dec 13, 2024 2:24 pm
Forum: Dialogue System for Unity
Topic: Git tracking annoyance canvas scroll + canvas zoom
Replies: 1
Views: 371

Git tracking annoyance canvas scroll + canvas zoom

Hi there! Was just wondering, is there a way that when we're tracking a database asset, it doesn't track the canvas scroll position and the canvas zoom? Oten times, I will reference an older database and look at previous ways we've done things. However, looking at this makes it such that the scroll ...
by chadblimey
Tue Nov 19, 2024 9:14 am
Forum: Dialogue System for Unity
Topic: Can you rearrange conversations order?
Replies: 3
Views: 954

Re: Can you rearrange conversations order?

Amazing, thanks so much!
by chadblimey
Mon Nov 18, 2024 5:26 pm
Forum: Dialogue System for Unity
Topic: Can you rearrange conversations order?
Replies: 3
Views: 954

Can you rearrange conversations order?

Basically title! I'm wondering if there's a way to rearrange the dropdown menu of conversations we've created to be in a different order? For example, when I created the first conversation, it has an ID of 1 called Section 1. Let's say these are the conversations I've created: Section 1 Section 4 Se...
by chadblimey
Wed Oct 02, 2024 9:35 am
Forum: Dialogue System for Unity
Topic: Go to two nodes simultaneously/run them in parallel?
Replies: 3
Views: 852

Re: Go to two nodes simultaneously/run them in parallel?

@ A conversation can only be in one node at a time. I recommend getting rid of the OnStart40Seconds node. Instead, write a custom sequencer command to use in OnHolocallRequest's Sequence that kicks off the FMOD event after 40 seconds. Thanks for the reply! Following your advice, here's the custom se...
by chadblimey
Tue Oct 01, 2024 4:25 pm
Forum: Dialogue System for Unity
Topic: Go to two nodes simultaneously/run them in parallel?
Replies: 3
Views: 852

Go to two nodes simultaneously/run them in parallel?

Hi there, first off, thanks for such an amazing tool! Just to preface, we've been sort of using the tool as a visual hierarchy in our game to dictate game flow + audio (although i'm not really sure if the game flow part is the intended use of the tool lol, hence the question). As you can see in the ...