Search found 46 matches

by Arctichorse9
Tue Jan 14, 2025 11:36 pm
Forum: Dialogue System for Unity
Topic: Question about Dialogue Entry Conditions
Replies: 2
Views: 351

Question about Dialogue Entry Conditions

I am having a great time with the Dialogue System but still have a lot to learn.

In the Inspector for a conversation, under Dialogue Entry, Conditions, False Condition Action, there are two choices, Block and Passthrough.

What do they do? Thanks.

Thanks very much for your help.
by Arctichorse9
Thu Dec 19, 2024 10:07 pm
Forum: Grid Controller
Topic: [HOWTO] How To: Extend Surface Data
Replies: 5
Views: 17340

Re: [HOWTO] How To: Extend Surface Data

Thank you!
by Arctichorse9
Thu Dec 19, 2024 3:53 pm
Forum: Grid Controller
Topic: [HOWTO] How To: Extend Surface Data
Replies: 5
Views: 17340

Re: [HOWTO] How To: Extend Surface Data

Thanks so much. I have a damage system and can think of many uses for this. For example, it might push the player back.

How do you identify the surface the player is stepping on? For example, one particular square? By tag? By name? By position? I'm a bit fuzzy on that. Thanks.
by Arctichorse9
Thu Dec 19, 2024 8:25 am
Forum: Grid Controller
Topic: [HOWTO] How To: Extend Surface Data
Replies: 5
Views: 17340

Re: [HOWTO] How To: Extend Surface Data

This is very useful. What is the best way to use this and trigger a message from the Dialogue System that you've sustained damage? Just add a Dialogue trigger?
by Arctichorse9
Mon Dec 16, 2024 9:25 am
Forum: Dialogue System for Unity
Topic: Lever puzzle
Replies: 3
Views: 598

Re: Lever puzzle

That seems so easy! I've been torturing players for years with all sorts of lever puzzles and secret switches and so happy not to have to use script. Thanks so much for your wonderful help and for the Dialogue System.
by Arctichorse9
Sun Dec 15, 2024 10:12 pm
Forum: Dialogue System for Unity
Topic: Lever puzzle
Replies: 3
Views: 598

Lever puzzle

It seems to me that I could use the Dialogue System to set up a small lever puzzle by setting a bool condition on one lever and requiring the player to press a different lever before the confition is met by having a script on the second lever to set the bool to true. Am I far off and would I use an ...
by Arctichorse9
Sun Dec 08, 2024 9:05 pm
Forum: Dialogue System for Unity
Topic: Disable trigger dialogue while interacting with screen
Replies: 7
Views: 1236

Re: Disable trigger dialogue while interacting with screen

Thank you so much for looking into this. Where do I put the Custom ProximitySelector code?
by Arctichorse9
Sun Dec 08, 2024 2:57 pm
Forum: Dialogue System for Unity
Topic: Disable trigger dialogue while interacting with screen
Replies: 7
Views: 1236

Re: Disable trigger dialogue while interacting with screen

Hi. I am using a Proximity Selector and Unity's Input System. Am thinking about a possible work around.