Search found 46 matches
- Wed Jan 15, 2025 8:50 pm
- Forum: Dialogue System for Unity
- Topic: Question about Dialogue Entry Conditions
- Replies: 2
- Views: 351
Re: Question about Dialogue Entry Conditions
Thanks very much!
- Tue Jan 14, 2025 11:36 pm
- Forum: Dialogue System for Unity
- Topic: Question about Dialogue Entry Conditions
- Replies: 2
- Views: 351
Question about Dialogue Entry Conditions
I am having a great time with the Dialogue System but still have a lot to learn.
In the Inspector for a conversation, under Dialogue Entry, Conditions, False Condition Action, there are two choices, Block and Passthrough.
What do they do? Thanks.
Thanks very much for your help.
In the Inspector for a conversation, under Dialogue Entry, Conditions, False Condition Action, there are two choices, Block and Passthrough.
What do they do? Thanks.
Thanks very much for your help.
- Thu Dec 19, 2024 10:07 pm
- Forum: Grid Controller
- Topic: [HOWTO] How To: Extend Surface Data
- Replies: 5
- Views: 17340
Re: [HOWTO] How To: Extend Surface Data
Thank you!
- Thu Dec 19, 2024 3:53 pm
- Forum: Grid Controller
- Topic: [HOWTO] How To: Extend Surface Data
- Replies: 5
- Views: 17340
Re: [HOWTO] How To: Extend Surface Data
Thanks so much. I have a damage system and can think of many uses for this. For example, it might push the player back.
How do you identify the surface the player is stepping on? For example, one particular square? By tag? By name? By position? I'm a bit fuzzy on that. Thanks.
How do you identify the surface the player is stepping on? For example, one particular square? By tag? By name? By position? I'm a bit fuzzy on that. Thanks.
- Thu Dec 19, 2024 8:25 am
- Forum: Grid Controller
- Topic: [HOWTO] How To: Extend Surface Data
- Replies: 5
- Views: 17340
Re: [HOWTO] How To: Extend Surface Data
This is very useful. What is the best way to use this and trigger a message from the Dialogue System that you've sustained damage? Just add a Dialogue trigger?
- Mon Dec 16, 2024 9:25 am
- Forum: Dialogue System for Unity
- Topic: Lever puzzle
- Replies: 3
- Views: 598
Re: Lever puzzle
That seems so easy! I've been torturing players for years with all sorts of lever puzzles and secret switches and so happy not to have to use script. Thanks so much for your wonderful help and for the Dialogue System.
- Sun Dec 15, 2024 10:12 pm
- Forum: Dialogue System for Unity
- Topic: Lever puzzle
- Replies: 3
- Views: 598
Lever puzzle
It seems to me that I could use the Dialogue System to set up a small lever puzzle by setting a bool condition on one lever and requiring the player to press a different lever before the confition is met by having a script on the second lever to set the bool to true. Am I far off and would I use an ...
- Mon Dec 09, 2024 12:41 am
- Forum: Dialogue System for Unity
- Topic: Disable trigger dialogue while interacting with screen
- Replies: 7
- Views: 1236
Re: Disable trigger dialogue while interacting with screen
Thank you so much.
- Sun Dec 08, 2024 9:05 pm
- Forum: Dialogue System for Unity
- Topic: Disable trigger dialogue while interacting with screen
- Replies: 7
- Views: 1236
Re: Disable trigger dialogue while interacting with screen
Thank you so much for looking into this. Where do I put the Custom ProximitySelector code?
- Sun Dec 08, 2024 2:57 pm
- Forum: Dialogue System for Unity
- Topic: Disable trigger dialogue while interacting with screen
- Replies: 7
- Views: 1236
Re: Disable trigger dialogue while interacting with screen
Hi. I am using a Proximity Selector and Unity's Input System. Am thinking about a possible work around.