Search found 8 matches

by darkdollgames
Fri Apr 25, 2025 8:15 am
Forum: Dialogue System for Unity
Topic: Save System and Manager classes
Replies: 3
Views: 615

Re: Save System and Manager classes

Ok that's kind of what I figured. This will work just fine, thank you for the quick reply. The DS asset is already great, but the support for it makes it easily one of the best assets there is.
by darkdollgames
Thu Apr 24, 2025 11:19 pm
Forum: Dialogue System for Unity
Topic: Save System and Manager classes
Replies: 3
Views: 615

Save System and Manager classes

Hello! If this has been asked/solved before, I couldn't find it for the life of me. I'm using the DS save system and it's coming together, but for some reason I can't figure out how to get my Manager classes to load when I load a game. What saver component should I be attaching to things like my Pla...
by darkdollgames
Mon Mar 24, 2025 10:38 pm
Forum: Dialogue System for Unity
Topic: Unique animation based on conversation actor
Replies: 1
Views: 8970

Unique animation based on conversation actor

I'm currently using the Dialogue System Events component to set an animation trigger in the OnConversationStart event, which works fine. But if I wanted to set a different anim trigger based on certain NPCs, is there an easy way to do that or do I need to create a script to determine which NPC the p...
by darkdollgames
Sat Mar 15, 2025 8:56 am
Forum: Dialogue System for Unity
Topic: How to make Usable component keep events in prefab
Replies: 3
Views: 2473

Re: How to make Usable component keep events in prefab

Example: A chest. I have a usable component attached to the chest, and I have a method on my player that I call from the OnUse, which rotates the player towards the chest and triggers and animation.

So in your example below, this is what I need to do?
by darkdollgames
Sat Mar 15, 2025 7:04 am
Forum: Dialogue System for Unity
Topic: How to make Usable component keep events in prefab
Replies: 3
Views: 2473

How to make Usable component keep events in prefab

Is there a way to keep events in the usable component stored in the prefab? I often reference my player, but these events wont' save in the prefab. I understand that the references can be scene dependant, so can I create some sort of reference class or something and attach it to the object the usabl...
by darkdollgames
Fri Jan 17, 2025 1:11 pm
Forum: Dialogue System for Unity
Topic: Universal 'Lookat' for player?
Replies: 1
Views: 409

Universal 'Lookat' for player?

Hello! To put it simply, I'd like my player to look at whatever they are interacting with in the level. So, let's say I have a chest, with a Usable component... currently I'm adding an event in the OnUse(), then assigning the Player > Transform > Lookat > then assigning the door object. This works o...
by darkdollgames
Fri Jan 17, 2025 1:00 pm
Forum: Dialogue System for Unity
Topic: Setting up interactive shop
Replies: 3
Views: 711

Re: Setting up interactive shop

Thank you, this worked perfectly! Just wanted to mention that in case anyone wants to do the same.
by darkdollgames
Mon Dec 09, 2024 2:38 pm
Forum: Dialogue System for Unity
Topic: Setting up interactive shop
Replies: 3
Views: 711

Setting up interactive shop

Hello! I'm trying to set up a shop in my game. What I'm hoping to have is: A room full of items displayed on tables. I'd like the player to be able to go to each item, inspect it, and the shopkeeper NPC will explain what the item is, and how much it costs, then the player will have the option to buy...