Search found 8 matches
- Sun Oct 20, 2024 6:41 pm
- Forum: Dialogue System for Unity
- Topic: Update quest log after acquired quest item
- Replies: 11
- Views: 202
Re: Update quest log after acquired quest item
Hello, I decided to use that Menu Framework. And I try to set it up. In that it set up as when click ESC button the option panel will show up. Where can I attach that to my UI button in the main game scene. Right now the main menu is in the main menu scene and will show up under Dont destroy on load...
- Fri Oct 18, 2024 1:40 am
- Forum: Dialogue System for Unity
- Topic: Update quest log after acquired quest item
- Replies: 11
- Views: 202
Re: Update quest log after acquired quest item
So I have a main menu and I created a load panel with slots, and I attached Save System Methods to the slot button. And on Click I drag the save system methods component in and select SaveSystemMehtods.LoadFromSlot. set the slot index to 0. Then I created a save panel in main game, then attached the...
- Wed Oct 16, 2024 10:05 pm
- Forum: Dialogue System for Unity
- Topic: Update quest log after acquired quest item
- Replies: 11
- Views: 202
Re: Update quest log after acquired quest item
Hello, I have a new question. So there is a save system comes with the dialogue system can I use it as save and load system for game? Does it save inventory and player and NPC stats etc? If so how do I make it save inventory or how to tell the system to save the data that needed to be saved? Thank you
- Mon Oct 14, 2024 11:43 pm
- Forum: Dialogue System for Unity
- Topic: Update quest log after acquired quest item
- Replies: 11
- Views: 202
Re: Update quest log after acquired quest item
Thank you its working now!
- Sat Oct 12, 2024 10:01 pm
- Forum: Dialogue System for Unity
- Topic: Update quest log after acquired quest item
- Replies: 11
- Views: 202
Re: Update quest log after acquired quest item
Sorry, could you please be more specific, where do I call this method from?
- Sat Oct 12, 2024 6:13 pm
- Forum: Dialogue System for Unity
- Topic: Update quest log after acquired quest item
- Replies: 11
- Views: 202
Update quest log after acquired quest item
Hello, I have a quest that npc asking for something from the store. And my items are scriptable objects that only load in inventory or the shop. I figured out how to let get the item count in the conversation with custom Lua codes. But the quest log is not updating after I acquired quest item in the...
- Fri Sep 20, 2024 11:31 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue wait for player to continue
- Replies: 2
- Views: 67
Re: Dialogue wait for player to continue
I figured it out. One more question, is there a "previous sentence" function in this?
- Fri Sep 20, 2024 8:50 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue wait for player to continue
- Replies: 2
- Views: 67
Dialogue wait for player to continue
Hello, I am curious how to make the dialogue wait for the player to click and then show the next sentences.