Search found 13 matches

by ModestFacialHair
Wed May 07, 2025 10:33 am
Forum: Dialogue System for Unity
Topic: Customise DialogueEntry editor window?
Replies: 7
Views: 898

Re: Customise DialogueEntry editor window?

cheers! Yes, I think proper validation is going to be beyond me. But I also think I really just want a common sense check with a string match on 'does this function even exist', and I'll take my chances with whether the arguments are valid. It looks like registering a custom method just puts the met...
by ModestFacialHair
Wed May 07, 2025 10:04 am
Forum: Dialogue System for Unity
Topic: Customise DialogueEntry editor window?
Replies: 7
Views: 898

Re: Customise DialogueEntry editor window?

You know, I swear I searched the docs, and I didn't see that big juicy chunk of info you linked to. Maybe I was searching for 'modify'. Or 'customi s e' :) > If you ever encounter any area where you can't customize what you need to, let me know and I'll add a hook. I will bear that in mind! I have s...
by ModestFacialHair
Wed Apr 30, 2025 11:43 am
Forum: Dialogue System for Unity
Topic: Customise DialogueEntry editor window?
Replies: 7
Views: 898

Customise DialogueEntry editor window?

Hi Tony, I can add fields to a DialogueEntry using a Template, and edit them in All Fields: this works nicely. But I have a couple of very frequently used fields that I'd like to add above the fold. Is there a place I can hook in a subclass so I can do that without directly editing Dialogue System e...
by ModestFacialHair
Wed Mar 26, 2025 11:43 am
Forum: Dialogue System for Unity
Topic: Dialogue Editor window reverting values?
Replies: 3
Views: 10973

Re: Dialogue Editor window reverting values?

Borderline necro, but in case anyone else is still suffering this problem / fyi Tony: I updated to 2.2.50.1 a month ago and I haven't seen the problem since!
by ModestFacialHair
Thu Feb 20, 2025 2:56 pm
Forum: Dialogue System for Unity
Topic: Dialogue Editor window reverting values?
Replies: 3
Views: 10973

Re: Dialogue Editor window reverting values?

I just noticed this:

https://www.pixelcrushers.com/phpbb/vie ... d1783aae6c

I haven't seen any nodes disappearing, but maybe it's the same thing? I'm on 2.2.49, I'll update to 2.2.50.1 and see if the problem resolves. (I'm on editor version 2022.3.53.)
by ModestFacialHair
Thu Feb 20, 2025 11:19 am
Forum: Dialogue System for Unity
Topic: Dialogue Editor window reverting values?
Replies: 3
Views: 10973

Dialogue Editor window reverting values?

Sometimes I make a change to a field in a dialogue entry - I think it's saved - I try testing - and find it's reverted to a previous value. It's intermittent, I can't reproduce. Usually it's not a problem. What's the likely cause, do you think? I don't think I'm in Play Mode when I make the changes,...
by ModestFacialHair
Fri Jan 31, 2025 8:57 am
Forum: Dialogue System for Unity
Topic: Prefab-like behaviour for collection of nodes?
Replies: 5
Views: 3535

Re: Prefab-like behaviour for collection of nodes?

Thanks Tony - that'll be useful. But is there anything for adding the same template (or template-like structure) multiple times to an existing conversation? I mean: if I have an existing conversation and I want to add a skill check on several different branches, then that's several different times I...
by ModestFacialHair
Thu Jan 30, 2025 10:52 am
Forum: Dialogue System for Unity
Topic: Prefab-like behaviour for collection of nodes?
Replies: 5
Views: 3535

Re: Prefab-like behaviour for collection of nodes?

Okay, I've just found Templates! but I don't think I can add a set of templated nodes to an existing conversation? just use it to create a brand new conversation with pre-specified nodes?