Search found 13 matches
- Wed May 07, 2025 10:33 am
- Forum: Dialogue System for Unity
- Topic: Customise DialogueEntry editor window?
- Replies: 7
- Views: 898
Re: Customise DialogueEntry editor window?
cheers! Yes, I think proper validation is going to be beyond me. But I also think I really just want a common sense check with a string match on 'does this function even exist', and I'll take my chances with whether the arguments are valid. It looks like registering a custom method just puts the met...
- Wed May 07, 2025 10:04 am
- Forum: Dialogue System for Unity
- Topic: Customise DialogueEntry editor window?
- Replies: 7
- Views: 898
Re: Customise DialogueEntry editor window?
You know, I swear I searched the docs, and I didn't see that big juicy chunk of info you linked to. Maybe I was searching for 'modify'. Or 'customi s e' :) > If you ever encounter any area where you can't customize what you need to, let me know and I'll add a hook. I will bear that in mind! I have s...
- Thu May 01, 2025 11:04 am
- Forum: Dialogue System for Unity
- Topic: Customise DialogueEntry editor window?
- Replies: 7
- Views: 898
Re: Customise DialogueEntry editor window?
Ideal, thank you!
- Wed Apr 30, 2025 11:43 am
- Forum: Dialogue System for Unity
- Topic: Customise DialogueEntry editor window?
- Replies: 7
- Views: 898
Customise DialogueEntry editor window?
Hi Tony, I can add fields to a DialogueEntry using a Template, and edit them in All Fields: this works nicely. But I have a couple of very frequently used fields that I'd like to add above the fold. Is there a place I can hook in a subclass so I can do that without directly editing Dialogue System e...
- Wed Mar 26, 2025 11:43 am
- Forum: Dialogue System for Unity
- Topic: Dialogue Editor window reverting values?
- Replies: 3
- Views: 10973
Re: Dialogue Editor window reverting values?
Borderline necro, but in case anyone else is still suffering this problem / fyi Tony: I updated to 2.2.50.1 a month ago and I haven't seen the problem since!
- Thu Feb 20, 2025 2:56 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue Editor window reverting values?
- Replies: 3
- Views: 10973
Re: Dialogue Editor window reverting values?
I just noticed this:
https://www.pixelcrushers.com/phpbb/vie ... d1783aae6c
I haven't seen any nodes disappearing, but maybe it's the same thing? I'm on 2.2.49, I'll update to 2.2.50.1 and see if the problem resolves. (I'm on editor version 2022.3.53.)
https://www.pixelcrushers.com/phpbb/vie ... d1783aae6c
I haven't seen any nodes disappearing, but maybe it's the same thing? I'm on 2.2.49, I'll update to 2.2.50.1 and see if the problem resolves. (I'm on editor version 2022.3.53.)
- Thu Feb 20, 2025 11:19 am
- Forum: Dialogue System for Unity
- Topic: Dialogue Editor window reverting values?
- Replies: 3
- Views: 10973
Dialogue Editor window reverting values?
Sometimes I make a change to a field in a dialogue entry - I think it's saved - I try testing - and find it's reverted to a previous value. It's intermittent, I can't reproduce. Usually it's not a problem. What's the likely cause, do you think? I don't think I'm in Play Mode when I make the changes,...
- Mon Feb 03, 2025 10:11 am
- Forum: Dialogue System for Unity
- Topic: Prefab-like behaviour for collection of nodes?
- Replies: 5
- Views: 3535
Re: Prefab-like behaviour for collection of nodes?
Much appreciated, thank you!
- Fri Jan 31, 2025 8:57 am
- Forum: Dialogue System for Unity
- Topic: Prefab-like behaviour for collection of nodes?
- Replies: 5
- Views: 3535
Re: Prefab-like behaviour for collection of nodes?
Thanks Tony - that'll be useful. But is there anything for adding the same template (or template-like structure) multiple times to an existing conversation? I mean: if I have an existing conversation and I want to add a skill check on several different branches, then that's several different times I...
- Thu Jan 30, 2025 10:52 am
- Forum: Dialogue System for Unity
- Topic: Prefab-like behaviour for collection of nodes?
- Replies: 5
- Views: 3535
Re: Prefab-like behaviour for collection of nodes?
Okay, I've just found Templates! but I don't think I can add a set of templated nodes to an existing conversation? just use it to create a brand new conversation with pre-specified nodes?