Search found 2 matches
- Wed Sep 18, 2024 9:24 am
- Forum: Dialogue System for Unity
- Topic: Sending the user through Usable.
- Replies: 3
- Views: 80
Re: Sending the user through Usable.
Hi, The Usable component is primarily just used for targeting. It tells the Selector or Proximity Selector that the GameObject is targetable, although it does have those utility UnityEvents which are often used to activate and deactivate some kind of visual indicator on the Usable GameObject. When ...
- Tue Sep 17, 2024 10:36 pm
- Forum: Dialogue System for Unity
- Topic: Sending the user through Usable.
- Replies: 3
- Views: 80
Sending the user through Usable.
Maybe a weird question. I'm just getting into this system and I was noticing the Usable class. I figured I might consolidate my own interaction system and just use this. The downside to this idea is that it looks like the use functions cannot pass data through them? Is there a clean way to tell and ...