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- Sun Sep 15, 2024 9:20 pm
- Forum: Dialogue System for Unity
- Topic: Triggering Script/Sequence When Conversation Terminates
- Replies: 1
- Views: 66
Triggering Script/Sequence When Conversation Terminates
Hi, newbie question here. I'm wondering if there's a way to trigger a sequence or script, such as a character animation, directly after a conversation terminates, as in, when the final conversation node is over and no longer displayed onscreen, NOT as soon as the final node occurs. For my specific c...