Search found 3 matches
- Mon Sep 16, 2024 12:14 pm
- Forum: Dialogue System for Unity
- Topic: Recommended setup for multiple UIs (in-person + call)
- Replies: 5
- Views: 99
Re: Recommended setup for multiple UIs (in-person + call)
Your last suggestion is closest to the sort of thing I was hoping for and it seems to be working out. Now I also don't need to have a custom bool in the conversation. You've thought of everything! I think this option crossed my mind while going through the docs and forums, but assigning something ot...
- Sun Sep 15, 2024 1:48 am
- Forum: Dialogue System for Unity
- Topic: Recommended setup for multiple UIs (in-person + call)
- Replies: 5
- Views: 99
Re: Recommended setup for multiple UIs (in-person + call)
Hi, How are you starting the conversation? If you're using a Dialogue System Trigger, here are two options: 1. Assign a dialogue UI to the Dialogue System Trigger's Actions > Start Conversation > Override Dialogue UI field. 2. Or make a subclass of DialogueSystemTrigger and override the DoConversat...
- Sat Sep 14, 2024 8:24 pm
- Forum: Dialogue System for Unity
- Topic: Recommended setup for multiple UIs (in-person + call)
- Replies: 5
- Views: 99
Recommended setup for multiple UIs (in-person + call)
TLDR: Trying to swap dialogue UI based on a conversation's custom field before it starts, regardless of how it starts. Is it possible? Is there a better way? I'll explain why I'm trying to do that, and my current attempt. I'm trying to set up two default modes of conversation, a regular in-person on...