Search found 4 matches
- Fri Nov 08, 2024 10:36 pm
- Forum: Dialogue System for Unity
- Topic: Checking if multiple things are true in dialogue condition...
- Replies: 1
- Views: 52
Checking if multiple things are true in dialogue condition...
I want a dialogue option to only show if all the conditions below are met. Is this the correct way to do it? I have also been trying to use "or" and have had no luck with that either. When I use the code below The text never shows up, even if all the conditions are met. What do I need to d...
- Thu Sep 12, 2024 5:52 pm
- Forum: Dialogue System for Unity
- Topic: Trying to set an animated portrait to another speakers Animated portrait (with Sequencer command)
- Replies: 4
- Views: 90
Re: Trying to set an animated portrait to another speakers Animated portrait (with Sequencer command)
My issue is I want to be able to have multiple conversants in any one conversation. If I set Ann to conversant, won't that mean she says all of Bob's lines as well?
For the set portrait, can that sequencer command set animated portraits as well?
Thank you for the quick response!
For the set portrait, can that sequencer command set animated portraits as well?
Thank you for the quick response!
- Thu Sep 12, 2024 4:29 pm
- Forum: Dialogue System for Unity
- Topic: Trying to set an animated portrait to another speakers Animated portrait (with Sequencer command)
- Replies: 4
- Views: 90
Re: Trying to set an animated portrait to another speakers Animated portrait (with Sequencer command)
I forgot to include in the code:
PlayerController = NPCController;
NarratorController = NPCController;
PlayerController = NPCController;
NarratorController = NPCController;
- Thu Sep 12, 2024 4:22 pm
- Forum: Dialogue System for Unity
- Topic: Trying to set an animated portrait to another speakers Animated portrait (with Sequencer command)
- Replies: 4
- Views: 90
Trying to set an animated portrait to another speakers Animated portrait (with Sequencer command)
Hi ! I have a player character and an NPC that is kind of narrating in dialogue (The player can also talk to the narrator directly, so they need to have their own dialogue actor). I want the player portrait and the Narrator to use the portrait of whatever NPC they are talking to (which is sometimes ...