Search found 8 matches
- Mon Sep 02, 2024 10:36 pm
- Forum: Dialogue System for Unity
- Topic: Quest States in C#
- Replies: 1
- Views: 70
Quest States in C#
Is there a way to get the state of a current quest through C#? I tried using QuestListener, but it only has conditions for OnEnter, and I would like something more akin to OnStay, since I am activating objects at any point after the quest has been activated. Meaning that if I leave the scene and com...
- Mon Sep 02, 2024 4:21 am
- Forum: Dialogue System for Unity
- Topic: Variables not Incrementing On Trigger
- Replies: 1
- Views: 64
Variables not Incrementing On Trigger
I have a quest item with a Useable and Dialogue Trigger script attached, as well as a variable named "Arrows" but when I enter, the object gets disabled, yet doesn't increment the count in the Database. No idea why. It's not returning any errors and no other scripts are modifying the value...
- Mon Sep 02, 2024 1:34 am
- Forum: Dialogue System for Unity
- Topic: Accessing Variables in Dialogue Tree Templates Procedurally
- Replies: 3
- Views: 107
Re: Accessing Variables in Dialogue Tree Templates Procedurally
I think I'm starting to get the idea, but still having some trouble. I tried to write the following line in the dialogue field, rather than in scripting and it either returned null or displayed the actual string literal. How can I assign this inline to the actual text? Help [var=Quest[Actor[Variable...
- Sun Sep 01, 2024 7:28 pm
- Forum: Dialogue System for Unity
- Topic: Accessing Variables in Dialogue Tree Templates Procedurally
- Replies: 3
- Views: 107
Accessing Variables in Dialogue Tree Templates Procedurally
Given I have hundreds of characters and quests, was wondering if there's an easy way to procedurally get a particular quest associated with a character. For instance, in my Google Sheets database, I could easily have an entry that says which quest that character is tied to, or in the Actor database ...
- Sun Sep 01, 2024 7:14 pm
- Forum: Dialogue System for Unity
- Topic: Responses Not Showing Up or Waiting for Input
- Replies: 6
- Views: 149
Re: Responses Not Showing Up or Waiting for Input
Ok, I've reverted back to the original out-of-the-box stuff and removed the Cancel buttons and the registration, just using the basic inputs from the event handler and things seem relatively ok now.
- Sun Sep 01, 2024 11:28 am
- Forum: Dialogue System for Unity
- Topic: Responses Not Showing Up or Waiting for Input
- Replies: 6
- Views: 149
Re: Responses Not Showing Up or Waiting for Input
So I had some issues with the Demo Scene not being able to load the dialogue window. I'm wondering if it's something in the way I set up my own GameInput controls and my Event System, if that's likely causing conflict, as it's getting bootstrapped in at initialization. I tried disabling them, but st...
- Sun Sep 01, 2024 10:13 am
- Forum: Dialogue System for Unity
- Topic: Responses Not Showing Up or Waiting for Input
- Replies: 6
- Views: 149
Re: Responses Not Showing Up or Waiting for Input
So, I think part of the issue might have stemmed from having accidentally duplicated the Player and only one of them - the one assigned to Actor - didn't have IsPlayer checked.
- Sun Sep 01, 2024 8:54 am
- Forum: Dialogue System for Unity
- Topic: Responses Not Showing Up or Waiting for Input
- Replies: 6
- Views: 149
Responses Not Showing Up or Waiting for Input
Firstly, thank you for this amazing tool. I'm blown away by its potential. That said, I've been racking my brain for hours and hours trying to get even the most basic things to work. I've gone through tutorials, documentation, forums, and the example projects only to find nothing. So as a last-ditch...