Well it works well with one Dialogue, I do have an issue with quest machine then
Quest machine doesn't switch to the next quest, even with standalone quest machine + invector witch worked well, the NPC Quest giver doesn't seems to be able to give the next quest once the ...
Yes it works , but unfortunately up to a point. There is an issue with the quest journal, It pops out int the conversation, if closed using key code J prior to start the conversation with the NPC
Closing the panel sends the unpause player to invector and I cannot select dialogue option ...
Hi Toni thanks for your answer, Actually there is one dialogue manager like in the scene in the photo of the example scene of the first post, what I am missing, ( I think) is the elements that triggers “dialogue system events” on start conversation and on end conversation, what do you think about it ...
Thanks for the package, the problem is confirmed even with importing your package :-/
So it seems that there is something that doesn’t match with the versions or how my project is setup or something, but it close to be a vanilla one, I have not changed the parameters. :-/
Actually, yes in the shooter examples the player doesn’t stops when I do run toward the NPC and press E at the same time. It stops with PC controller because the first thing to pop is the V text and. it forces the player to push E to interact with the NPC instead of just walking into a ...
Actually, yes in the shooter examples the player doesn’t stops when I do run toward the NPC and press E at the same time. It stops with PC controller because the first thing to pop is the V text and. it forces the player to push E to interact with the NPC instead of just walking into a ...