Hi Toni,
Thanks a lot, it solved the problem for the Quest Machine + Invector ,
I'll test further with the Dialogue System once my dialogue is set up
Thanks for the help
Have a great day !
Louis
Search found 13 matches
- Mon Sep 16, 2024 5:34 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue System + Invector + Quest Machine
- Replies: 11
- Views: 244
- Mon Sep 16, 2024 4:33 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue System + Invector + Quest Machine
- Replies: 11
- Views: 244
Re: Dialogue System + Invector + Quest Machine
Hi Toni, thanks a lot, Well it works well with one Dialogue, I do have an issue with quest machine then Quest machine doesn't switch to the next quest, even with standalone quest machine + invector witch worked well, the NPC Quest giver doesn't seems to be able to give the next quest once the first ...
- Sun Sep 08, 2024 6:47 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue System + Invector + Quest Machine
- Replies: 11
- Views: 244
Re: Dialogue System + Invector + Quest Machine
Hi Toni, Yes it works , but unfortunately up to a point. There is an issue with the quest journal, It pops out int the conversation, if closed using key code J prior to start the conversation with the NPC Closing the panel sends the unpause player to invector and I cannot select dialogue option anym...
- Wed Sep 04, 2024 2:23 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue System + Invector + Quest Machine
- Replies: 11
- Views: 244
Re: Dialogue System + Invector + Quest Machine
EDIT : setting a new prefab dialogue manager worked :) thanks Toni Hi Toni, thanks a lot, I Tried this on my project with your example scene, then i tried with a complete new project, i get the same error from the NPC that says : Dialogue System: Dialogue System Trigger 'NPC' can't fire. There is no...
- Tue Sep 03, 2024 2:45 am
- Forum: Dialogue System for Unity
- Topic: Dialogue System + Invector + Quest Machine
- Replies: 11
- Views: 244
Re: Dialogue System + Invector + Quest Machine
Hi Toni thanks for your answer, Actually there is one dialogue manager like in the scene in the photo of the example scene of the first post, what I am missing, ( I think) is the elements that triggers “dialogue system events” on start conversation and on end conversation, what do you think about it...
- Mon Sep 02, 2024 6:16 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue System + Invector + Quest Machine
- Replies: 11
- Views: 244
Dialogue System + Invector + Quest Machine
Hi, I am currently trying to use dialog system and Quest machine with the invector controller, Something is missing and i can't figure out what, could you help me please ? The current Dialogue System Invector Locomotion has errors on it's demo scene with missing prefabs in the UI part :/ is there so...
- Mon Aug 26, 2024 7:09 pm
- Forum: Quest Machine
- Topic: Quest Machine Invector Integration
- Replies: 10
- Views: 659
Re: Quest Machine Invector Integration
Hey,
Thanks for the package, the problem is confirmed even with importing your package :-/
So it seems that there is something that doesn’t match with the versions or how my project is setup or something, but it close to be a vanilla one, I have not changed the parameters. :-/
Thanks for the package, the problem is confirmed even with importing your package :-/
So it seems that there is something that doesn’t match with the versions or how my project is setup or something, but it close to be a vanilla one, I have not changed the parameters. :-/
- Mon Aug 26, 2024 4:20 pm
- Forum: Quest Machine
- Topic: Quest Machine Invector Integration
- Replies: 10
- Views: 659
Re: Quest Machine Invector Integration
There is no errors in the console *
- Mon Aug 26, 2024 4:19 pm
- Forum: Quest Machine
- Topic: Quest Machine Invector Integration
- Replies: 10
- Views: 659
Re: Quest Machine Invector Integration
Hi Toni, Actually, yes in the shooter examples the player doesn’t stops when I do run toward the NPC and press E at the same time. It stops with PC controller because the first thing to pop is the V text and. it forces the player to push E to interact with the NPC instead of just walking into a coll...
- Mon Aug 26, 2024 4:19 pm
- Forum: Quest Machine
- Topic: Quest Machine Invector Integration
- Replies: 10
- Views: 659
Re: Quest Machine Invector Integration
Hi Toni, Actually, yes in the shooter examples the player doesn’t stops when I do run toward the NPC and press E at the same time. It stops with PC controller because the first thing to pop is the V text and. it forces the player to push E to interact with the NPC instead of just walking into a coll...