Search found 7 matches
- Mon Jan 13, 2025 9:20 pm
- Forum: Dialogue System for Unity
- Topic: Different "types" of responses.
- Replies: 4
- Views: 779
Re: Different "types" of responses.
Oh, interesting, so leave the markup unstripped so that it can be handled downstream and parsed once it gets to the actual display components? Interesting, okay, will give that a try. Thanks!
- Mon Jan 13, 2025 7:40 pm
- Forum: Dialogue System for Unity
- Topic: Different "types" of responses.
- Replies: 4
- Views: 779
Re: Different "types" of responses.
This all makes sense, and is how we're handling a lot of it! But I think I may have done a bad job of explaining the issue - namely, trying to instantiate different prefabs based on the "type" of subtitle or response. I was able to get a working version like so (forgive the bad code): Over...
- Sun Jan 12, 2025 10:42 pm
- Forum: Dialogue System for Unity
- Topic: Different "types" of responses.
- Replies: 4
- Views: 779
Different "types" of responses.
Hello! Sorry if this is asked and answered, but I couldn't find anything obvious. I'm messing around with different response prefabs for things like skill checks (on-hover previews, etc. etc.). My hope is to be able to parse these types as markdown so that templating in Yarn can go something like: [...
- Wed Aug 21, 2024 11:17 pm
- Forum: Dialogue System for Unity
- Topic: Preserving Yarn Tags and Metadata Post-Import
- Replies: 6
- Views: 1116
Re: Preserving Yarn Tags and Metadata Post-Import
Awesome, exactly what I was looking for. Thank you!
- Wed Aug 21, 2024 5:35 pm
- Forum: Dialogue System for Unity
- Topic: Preserving Yarn Tags and Metadata Post-Import
- Replies: 6
- Views: 1116
Re: Preserving Yarn Tags and Metadata Post-Import
Actually - sorry- one last question: I know this is probably a longshot, given that these files are getting munched before runtime, but is there currently any way to preserve yarn-defined custom markup tags, a la: NPC: I'm totally innocent! [secret result={$secretResult}]He is not totally innocent[/...
- Wed Aug 21, 2024 4:22 pm
- Forum: Dialogue System for Unity
- Topic: Preserving Yarn Tags and Metadata Post-Import
- Replies: 6
- Views: 1116
Re: Preserving Yarn Tags and Metadata Post-Import
Awesome!! Thank you so much for the quick response.
- Wed Aug 21, 2024 2:14 pm
- Forum: Dialogue System for Unity
- Topic: Preserving Yarn Tags and Metadata Post-Import
- Replies: 6
- Views: 1116
Preserving Yarn Tags and Metadata Post-Import
Hello! We're using the dialogue system with YarnSpinner, and have had a great time so far. We're wondering what the most straightforward way would be to access metadata and tags defined within yarn files: https://docs.yarnspinner.dev/getting-started/writing-in-yarn/tags-metadata. Is that supported t...