Ah, that's perfect!
I'll have a look into writing some for this!
Many thanks, again!
Search found 6 matches
- Fri Aug 16, 2024 3:30 pm
- Forum: Dialogue System for Unity
- Topic: Gamepad/Keyboard Support - Choice Selection
- Replies: 11
- Views: 1383
- Fri Aug 16, 2024 2:52 pm
- Forum: Dialogue System for Unity
- Topic: Gamepad/Keyboard Support - Choice Selection
- Replies: 11
- Views: 1383
Re: Gamepad/Keyboard Support - Choice Selection
Hi Tony,
Are there any specific pages on the documentation for writing custom lua scripts for calling functions on the Inventory Engine systems? I am looking to open and close the inventories during the conversation, and can't seem to find support that.
Are there any specific pages on the documentation for writing custom lua scripts for calling functions on the Inventory Engine systems? I am looking to open and close the inventories during the conversation, and can't seem to find support that.
- Fri Aug 16, 2024 1:29 pm
- Forum: Dialogue System for Unity
- Topic: Gamepad/Keyboard Support - Choice Selection
- Replies: 11
- Views: 1383
Re: Gamepad/Keyboard Support - Choice Selection
Hi Tony, Yes, you are correct, I am using the Inventory Engine, the "Input Only When Open" setting was enabled, which is what was disabling the events at runtime. I've disabled those settings in the canvases for the inventories, and am putting in failsafes for that to prevent the loss of i...
- Fri Aug 16, 2024 11:30 am
- Forum: Dialogue System for Unity
- Topic: Gamepad/Keyboard Support - Choice Selection
- Replies: 11
- Views: 1383
Re: Gamepad/Keyboard Support - Choice Selection
Hi Tony, Thanks for your comments and response! I've found that the "Send Navigation Events" toggle in the Events System was being disabled at runtime for some reason? I've added some code to reenable and disable these events at the start and end of conversations, and that seems to have fi...
- Fri Aug 16, 2024 11:11 am
- Forum: Dialogue System for Unity
- Topic: Gamepad/Keyboard Support - Choice Selection
- Replies: 11
- Views: 1383
Re: Gamepad/Keyboard Support - Choice Selection
Hi Tony, The EventSystem has already been updated to the new Input System, and is being used across the rest of the project, as well as being used for the Continue, and Interact buttons with the Dialogue System already, it's just the navigation and confirmation that doesn't seem to be working. In re...
- Fri Aug 16, 2024 9:35 am
- Forum: Dialogue System for Unity
- Topic: Gamepad/Keyboard Support - Choice Selection
- Replies: 11
- Views: 1383
Gamepad/Keyboard Support - Choice Selection
Hi all! I'm currently working on implementing a system from the VN Template Standard Dialogue UI, and I am trying to get the basic setup for the dialogue system complete. However, I am struggling to get the choice selection to properly move and select the options with either the keyboard or gamepad....