Search found 7 matches

by Jack_Development
Sun Jan 26, 2025 3:28 am
Forum: Dialogue System for Unity
Topic: Support for Febucci's Text Animator For Unity
Replies: 1
Views: 406

Support for Febucci's Text Animator For Unity

Hello everyone! I was just using the Dialogue System for Unity , and wanted to implement Febucci's Text Animations for Unity into my project, but as it uses a different typewriter effect, I was unable to get the desired effect. These are the changes I did to fix my problem! Within StandardUIContinue...
by Jack_Development
Fri Aug 16, 2024 3:30 pm
Forum: Dialogue System for Unity
Topic: Gamepad/Keyboard Support - Choice Selection
Replies: 11
Views: 1909

Re: Gamepad/Keyboard Support - Choice Selection

Ah, that's perfect!
I'll have a look into writing some for this!
Many thanks, again!
by Jack_Development
Fri Aug 16, 2024 2:52 pm
Forum: Dialogue System for Unity
Topic: Gamepad/Keyboard Support - Choice Selection
Replies: 11
Views: 1909

Re: Gamepad/Keyboard Support - Choice Selection

Hi Tony,
Are there any specific pages on the documentation for writing custom lua scripts for calling functions on the Inventory Engine systems? I am looking to open and close the inventories during the conversation, and can't seem to find support that.
by Jack_Development
Fri Aug 16, 2024 1:29 pm
Forum: Dialogue System for Unity
Topic: Gamepad/Keyboard Support - Choice Selection
Replies: 11
Views: 1909

Re: Gamepad/Keyboard Support - Choice Selection

Hi Tony, Yes, you are correct, I am using the Inventory Engine, the "Input Only When Open" setting was enabled, which is what was disabling the events at runtime. I've disabled those settings in the canvases for the inventories, and am putting in failsafes for that to prevent the loss of i...
by Jack_Development
Fri Aug 16, 2024 11:30 am
Forum: Dialogue System for Unity
Topic: Gamepad/Keyboard Support - Choice Selection
Replies: 11
Views: 1909

Re: Gamepad/Keyboard Support - Choice Selection

Hi Tony, Thanks for your comments and response! I've found that the "Send Navigation Events" toggle in the Events System was being disabled at runtime for some reason? I've added some code to reenable and disable these events at the start and end of conversations, and that seems to have fi...
by Jack_Development
Fri Aug 16, 2024 11:11 am
Forum: Dialogue System for Unity
Topic: Gamepad/Keyboard Support - Choice Selection
Replies: 11
Views: 1909

Re: Gamepad/Keyboard Support - Choice Selection

Hi Tony, The EventSystem has already been updated to the new Input System, and is being used across the rest of the project, as well as being used for the Continue, and Interact buttons with the Dialogue System already, it's just the navigation and confirmation that doesn't seem to be working. In re...
by Jack_Development
Fri Aug 16, 2024 9:35 am
Forum: Dialogue System for Unity
Topic: Gamepad/Keyboard Support - Choice Selection
Replies: 11
Views: 1909

Gamepad/Keyboard Support - Choice Selection

Hi all! I'm currently working on implementing a system from the VN Template Standard Dialogue UI, and I am trying to get the basic setup for the dialogue system complete. However, I am struggling to get the choice selection to properly move and select the options with either the keyboard or gamepad....