Search found 18 matches
- Mon Nov 11, 2024 8:50 am
- Forum: Dialogue System for Unity
- Topic: Subtitle showing previous text
- Replies: 9
- Views: 187
Re: Subtitle showing previous text
Just checked and added this note to the SetDialoguePanel() command's documentation (queued for update in 2.2.50): SetDialoguePanel(false) will *not* clear subtitle text. This is so you can call SetDialoguePanel(true) to show the dialogue UI (and its current text) again. If you want to clear the tex...
- Tue Nov 05, 2024 11:40 am
- Forum: Dialogue System for Unity
- Topic: Subtitle showing previous text
- Replies: 9
- Views: 187
Re: Subtitle showing previous text
Update: I added a callback to the OnClosed() Unity Event on both UI Subtitle Panels to force clear the text and it worked. Feels like a hack to me, but works
Would be nice to confirm if the SetDialoguePanel() command creates this bug for a future patch maybe
Would be nice to confirm if the SetDialoguePanel() command creates this bug for a future patch maybe
- Tue Nov 05, 2024 11:30 am
- Forum: Dialogue System for Unity
- Topic: Subtitle showing previous text
- Replies: 9
- Views: 187
Re: Subtitle showing previous text
I added a ClearSubtitleText(all) to the same dialogue entry sequence containing the SetDialoguePanel(false). It has the same behaviour on Conversation 2 as my previous comment, only the first two dialogue entries show normally
- Tue Nov 05, 2024 9:57 am
- Forum: Dialogue System for Unity
- Topic: Subtitle showing previous text
- Replies: 9
- Views: 187
Re: Subtitle showing previous text
I made the changes and it worked for the first two dialogue entries (one from Player and one from NPC) of Conversation 2, but from the third onward it glitched again.
- Tue Nov 05, 2024 9:19 am
- Forum: Dialogue System for Unity
- Topic: Subtitle showing previous text
- Replies: 9
- Views: 187
Subtitle showing previous text
Hi! I'm facing a problem with subtitle text showing briefly the previous text before the typewriter effect starts displaying the new text. For some reason, it only occurs with the next conversation after I finished a conversation with a SetDialoguePanel(false) command. Exemplifying, it's something l...
- Wed Oct 16, 2024 4:49 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue Text from i2Loc not working
- Replies: 12
- Views: 240
Re: Dialogue Text from i2Loc not working
Looking at it now, considering my recent discovery about just the empty fields not being filled, it's not really a problem, but it was an interesting find, maybe in a future update it can be addressed?
Thank you again for the patience, it was a great help!
Thank you again for the patience, it was a great help!
- Wed Oct 16, 2024 4:32 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue Text from i2Loc not working
- Replies: 12
- Views: 240
Re: Dialogue Text from i2Loc not working
Hm, I made more tests and it seems the dialogue entry empty fields are not filled with I2 data when using the "From I2".
- Wed Oct 16, 2024 3:13 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue Text from i2Loc not working
- Replies: 12
- Views: 240
Re: Dialogue Text from i2Loc not working
By repeating the steps, the log is as follows: console_message_3.png The Dialogue Text, en, and pt-BR fields for the first conversation (Artos Conversation 1) worked perfectly now doing this. However, there are two more conversations with empty Dialogue Text Fields that I created to test. In the spr...
- Wed Oct 16, 2024 1:09 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue Text from i2Loc not working
- Replies: 12
- Views: 240
Re: Dialogue Text from i2Loc not working
That's a very useful patch, thank you very much! Now when I tick this new checkbox, the terms are created in I2 regardless if the Dialogue Text field is empty or not, that's good :D However, I still have problems to pass data from I1 to the dialogue system. Here's what I did with the new checkbox ti...
- Wed Oct 16, 2024 11:15 am
- Forum: Dialogue System for Unity
- Topic: Dialogue Text from i2Loc not working
- Replies: 12
- Views: 240
Re: Dialogue Text from i2Loc not working
Yes, I did change after clicking "To I2" the settings "Assets Use" to "Name" and "Extra Entry Info" to "Actor" as a test, however I reverted to "ID" and "None" later when trying to get data from I2 asset, which currently has terms...