Search found 6 matches
- Wed Aug 14, 2024 11:34 am
- Forum: Dialogue System for Unity
- Topic: Force response menu bug?
- Replies: 10
- Views: 1115
Re: Force response menu bug?
Why do you want to include invalid entries if you only want to show one? Anyway, the way to do it is to add the "[auto]" (auto-play) markup tag to the text of the blue nodes, such as "[auto]hello". Oh , it works! Thank you Tony! :D For the reason , because I need this feature wh...
- Wed Aug 14, 2024 9:19 am
- Forum: Dialogue System for Unity
- Topic: Force response menu bug?
- Replies: 10
- Views: 1115
Re: Force response menu bug?
No, in your screenshot above, if the Conditions for "haha" are false, then the list of possible entries will only be "hello" and "how are you?". Since these are both blue Player nodes, it will show a response menu. If you UNtick "Include Invalid Entries", the...
- Wed Aug 14, 2024 2:27 am
- Forum: Dialogue System for Unity
- Topic: Force response menu bug?
- Replies: 10
- Views: 1115
Re: Force response menu bug?
Seems like if there are 2 player nodes, the conversation will force to be a response menu. That is annoying
- Wed Aug 14, 2024 2:10 am
- Forum: Dialogue System for Unity
- Topic: Force response menu bug?
- Replies: 10
- Views: 1115
Re: Force response menu bug?
Hi, I don't think it's a bug. When you tick "Include Invalid Entries", it includes entries whose Conditions are false. When the available links go to 2 or more Player entries (blue) and no NPC entries (gray), the Dialogue System will always show a response menu. Would you please check the...
- Tue Aug 13, 2024 5:24 pm
- Forum: Dialogue System for Unity
- Topic: Force response menu bug?
- Replies: 10
- Views: 1115
Re: Force response menu bug?
Hi, I can't reproduce this bug. Is the correct dialogue database asset assigned to your Dialogue Manager GameObject's Initial Database field? If you temporarily set the Dialogue Manager's Other Settings > Debug Level to Info and play the scene, it will log details to the Console window. Look for li...
- Tue Aug 13, 2024 2:35 pm
- Forum: Dialogue System for Unity
- Topic: Force response menu bug?
- Replies: 10
- Views: 1115
Force response menu bug?
Hi, during testing the "Conversations Evaluate Conditions One Extra Level Ahead", I guess I found a bug. bug011.png The nodes are like this,I do it as the tutorial, between the "Hi" and "Hello" is a node with the "Continue()"sequence, and there is a simple boo...