According to Tony, there was a bug related to an outdated Ink Integration package. After updating the package, my issue was resolved.
Thanks Tony!
Search found 5 matches
- Sat Aug 10, 2024 8:01 pm
- Forum: Dialogue System for Unity
- Topic: Conversations won't replay fully
- Replies: 8
- Views: 767
- Sat Aug 10, 2024 3:25 pm
- Forum: Dialogue System for Unity
- Topic: Conversations won't replay fully
- Replies: 8
- Views: 767
Re: Conversations won't replay fully
Sent you a reproduction project.
- Sat Aug 10, 2024 2:12 pm
- Forum: Dialogue System for Unity
- Topic: Conversations won't replay fully
- Replies: 8
- Views: 767
Re: Conversations won't replay fully
Okay, I sent you a copy of my dialogue database. I tried assigning an actor but it doesn't seem to have changed anything. I do notice that for some reason, there's an Add Link instruction that differs between the first and subsequent conversations. Maybe that's relevant? https://snipboard.io/sqe56U....
- Fri Aug 09, 2024 12:45 pm
- Forum: Dialogue System for Unity
- Topic: Conversations won't replay fully
- Replies: 8
- Views: 767
Re: Conversations won't replay fully
If I trace the flow of one of my dialogues in the Conversations view, this is what I see. On the first invocation https://snipboard.io/Cekb3w.jpg On the second and subsequent invocations https://snipboard.io/egwaMW.jpg If I'm understanding correctly, on the second invocation the links are not being ...
- Fri Aug 09, 2024 10:30 am
- Forum: Dialogue System for Unity
- Topic: Conversations won't replay fully
- Replies: 8
- Views: 767
Conversations won't replay fully
Hi, I have a conversation written that is triggered by OnTriggerEnter. It is a 'class change' dialogue and the player is meant to be able to replay the conversation as much as they wish in order to change classes. The initial invocation of the conversation works fine--the entire conversation plays. ...