Thank you very much
Here you can see the results of it in action.
Big thanks as always. You are a lifesaver, Tony Li.
Search found 32 matches
- Thu Oct 03, 2024 2:06 pm
- Forum: Dialogue System for Unity
- Topic: Two Dialogue Styles? What Do?
- Replies: 19
- Views: 339
- Thu Oct 03, 2024 11:55 am
- Forum: Dialogue System for Unity
- Topic: Two Dialogue Styles? What Do?
- Replies: 19
- Views: 339
Re: Two Dialogue Styles? What Do?
There we go!! We're golden. It now works perfectly. :D :D :D One small quasi-related thing. I can't get "delay" commands to work in my script. AnimatorPlay(Brindle_Smile, SpeakerPortrait); Delay(2); SendMessage(EndPhoneCall, , PhoneSystem); ^ Like this piece of code is just meant to wait f...
- Thu Oct 03, 2024 10:21 am
- Forum: Dialogue System for Unity
- Topic: Two Dialogue Styles? What Do?
- Replies: 19
- Views: 339
Re: Two Dialogue Styles? What Do?
Right. I did all that, but I am sadly still having the same problem.
I wonder what the issue is. This is so close to being finished.
I wonder what the issue is. This is so close to being finished.
- Thu Oct 03, 2024 7:51 am
- Forum: Dialogue System for Unity
- Topic: Two Dialogue Styles? What Do?
- Replies: 19
- Views: 339
Re: Two Dialogue Styles? What Do?
Sadly, it is not working for me.
Something seems to disable these gameobjects or something.
Something seems to disable these gameobjects or something.
- Wed Oct 02, 2024 6:00 pm
- Forum: Dialogue System for Unity
- Topic: Two Dialogue Styles? What Do?
- Replies: 19
- Views: 339
Re: Two Dialogue Styles? What Do?
Hello! One minor problem going on here. There's some logic in place that I can't detect that keeps an avatar object disabled until a conversation starts. Kinda fine, but I've got something of an elaborate setup. Is there a way to make both the conversing subjects just stay activated upon enabling? R...
- Wed Oct 02, 2024 11:10 am
- Forum: Dialogue System for Unity
- Topic: Call Conversation By Code
- Replies: 1
- Views: 60
Call Conversation By Code
Hello! I need a bit of help as this has to do with the Dialogue System interacting with other pieces of game code. What I need essentially is just the right syntax, I believe, to set up the database , the UI that's gonna be used (Remember, I have two different ones) AND what conversation to start. H...
- Sun Sep 29, 2024 7:45 pm
- Forum: Dialogue System for Unity
- Topic: Two Dialogue Styles? What Do?
- Replies: 19
- Views: 339
Re: Two Dialogue Styles? What Do?
Wonderful, wonderful. Thank you so very much
Everything now seems to be working 100%. I'll keep expanding and testing the system and get back here in case there is anything.
Everything now seems to be working 100%. I'll keep expanding and testing the system and get back here in case there is anything.
- Sun Sep 29, 2024 8:05 am
- Forum: Dialogue System for Unity
- Topic: Two Dialogue Styles? What Do?
- Replies: 19
- Views: 339
Re: Two Dialogue Styles? What Do?
Thank you!! :D Real close now. A few remaining problems; 1) I use TextMeshPro. The current standard UI Subtitle panels that I have only support 'text'. Can't find a TMPRO or other variant of the UI Subtitle panel so what do I do? 2) The sequence logic is a little iffy. You can see in this video it i...
- Sat Sep 28, 2024 11:26 am
- Forum: Dialogue System for Unity
- Topic: Two Dialogue Styles? What Do?
- Replies: 19
- Views: 339
Re: Two Dialogue Styles? What Do?
Thanks @TonyLi
I've set things up as best I can but I'm having some issues. Highlighted my setup in this video.
(Pardon the audio at the end)
But yeah, I'm a little stuck. Honestly trying as best I can, but I figure it's quicker to ask while I work.
I've set things up as best I can but I'm having some issues. Highlighted my setup in this video.
(Pardon the audio at the end)
But yeah, I'm a little stuck. Honestly trying as best I can, but I figure it's quicker to ask while I work.
- Sat Sep 28, 2024 9:16 am
- Forum: Dialogue System for Unity
- Topic: Two Dialogue Styles? What Do?
- Replies: 19
- Views: 339
Re: Two Dialogue Styles? What Do?
Right, so I am one step closer. https://www.dropbox.com/scl/fi/onymip6ddjjl9enza8jp4/Whatnow.PNG?rlkey=dv9vygrb2bzgo3d05zdzz4441&raw=1 One problem/challenge I am having. Which is the "emotion states" and how to do them. Basically you have a default idle animation. Where the character i...