Search found 32 matches

by Littlenorwegians
Thu Oct 03, 2024 2:06 pm
Forum: Dialogue System for Unity
Topic: Two Dialogue Styles? What Do?
Replies: 19
Views: 339

Re: Two Dialogue Styles? What Do?

Thank you very much :D

Here you can see the results of it in action.


Big thanks as always. You are a lifesaver, Tony Li.
by Littlenorwegians
Thu Oct 03, 2024 11:55 am
Forum: Dialogue System for Unity
Topic: Two Dialogue Styles? What Do?
Replies: 19
Views: 339

Re: Two Dialogue Styles? What Do?

There we go!! We're golden. It now works perfectly. :D :D :D One small quasi-related thing. I can't get "delay" commands to work in my script. AnimatorPlay(Brindle_Smile, SpeakerPortrait); Delay(2); SendMessage(EndPhoneCall, , PhoneSystem); ^ Like this piece of code is just meant to wait f...
by Littlenorwegians
Thu Oct 03, 2024 10:21 am
Forum: Dialogue System for Unity
Topic: Two Dialogue Styles? What Do?
Replies: 19
Views: 339

Re: Two Dialogue Styles? What Do?

Right. I did all that, but I am sadly still having the same problem.

I wonder what the issue is. This is so close to being finished.
by Littlenorwegians
Thu Oct 03, 2024 7:51 am
Forum: Dialogue System for Unity
Topic: Two Dialogue Styles? What Do?
Replies: 19
Views: 339

Re: Two Dialogue Styles? What Do?

Sadly, it is not working for me.



Something seems to disable these gameobjects or something.
by Littlenorwegians
Wed Oct 02, 2024 6:00 pm
Forum: Dialogue System for Unity
Topic: Two Dialogue Styles? What Do?
Replies: 19
Views: 339

Re: Two Dialogue Styles? What Do?

Hello! One minor problem going on here. There's some logic in place that I can't detect that keeps an avatar object disabled until a conversation starts. Kinda fine, but I've got something of an elaborate setup. Is there a way to make both the conversing subjects just stay activated upon enabling? R...
by Littlenorwegians
Wed Oct 02, 2024 11:10 am
Forum: Dialogue System for Unity
Topic: Call Conversation By Code
Replies: 1
Views: 60

Call Conversation By Code

Hello! I need a bit of help as this has to do with the Dialogue System interacting with other pieces of game code. What I need essentially is just the right syntax, I believe, to set up the database , the UI that's gonna be used (Remember, I have two different ones) AND what conversation to start. H...
by Littlenorwegians
Sun Sep 29, 2024 7:45 pm
Forum: Dialogue System for Unity
Topic: Two Dialogue Styles? What Do?
Replies: 19
Views: 339

Re: Two Dialogue Styles? What Do?

Wonderful, wonderful. Thank you so very much :mrgreen:

Everything now seems to be working 100%. I'll keep expanding and testing the system and get back here in case there is anything.
by Littlenorwegians
Sun Sep 29, 2024 8:05 am
Forum: Dialogue System for Unity
Topic: Two Dialogue Styles? What Do?
Replies: 19
Views: 339

Re: Two Dialogue Styles? What Do?

Thank you!! :D Real close now. A few remaining problems; 1) I use TextMeshPro. The current standard UI Subtitle panels that I have only support 'text'. Can't find a TMPRO or other variant of the UI Subtitle panel so what do I do? 2) The sequence logic is a little iffy. You can see in this video it i...
by Littlenorwegians
Sat Sep 28, 2024 11:26 am
Forum: Dialogue System for Unity
Topic: Two Dialogue Styles? What Do?
Replies: 19
Views: 339

Re: Two Dialogue Styles? What Do?

Thanks @TonyLi

I've set things up as best I can but I'm having some issues. Highlighted my setup in this video.


(Pardon the audio at the end)

But yeah, I'm a little stuck. Honestly trying as best I can, but I figure it's quicker to ask while I work.
by Littlenorwegians
Sat Sep 28, 2024 9:16 am
Forum: Dialogue System for Unity
Topic: Two Dialogue Styles? What Do?
Replies: 19
Views: 339

Re: Two Dialogue Styles? What Do?

Right, so I am one step closer. https://www.dropbox.com/scl/fi/onymip6ddjjl9enza8jp4/Whatnow.PNG?rlkey=dv9vygrb2bzgo3d05zdzz4441&raw=1 One problem/challenge I am having. Which is the "emotion states" and how to do them. Basically you have a default idle animation. Where the character i...