Search found 8 matches
- Wed May 07, 2025 7:52 pm
- Forum: Dialogue System for Unity
- Topic: Question about SetContinueMode()
- Replies: 3
- Views: 745
Re: Question about SetContinueMode()
That worked, thanks Tony!
- Wed May 07, 2025 6:18 pm
- Forum: Dialogue System for Unity
- Topic: Question about SetContinueMode()
- Replies: 3
- Views: 745
Question about SetContinueMode()
Midway through a tutorial conversation, I call this sequence command: SetContinueMode(false); I then control the conversation via SendMessage commands in my C# script while requiring the player to click here and there in-game. When the player does the last required action, I want to set the conversa...
- Mon Apr 21, 2025 6:08 pm
- Forum: Dialogue System for Unity
- Topic: Clear default sequence
- Replies: 3
- Views: 897
Re: Clear default sequence
Hi Tony, The default sequence I have setup in the DialogManager is: AudioWait(Sound/Dialog/entrytag); However, some dialog doesn't have voicing. I don't want any sequence command for those. I'm trying to say: "Don't use the default sequence for this conversation. There is no sequence commands f...
- Mon Apr 21, 2025 1:59 pm
- Forum: Dialogue System for Unity
- Topic: Clear default sequence
- Replies: 3
- Views: 897
Clear default sequence
I have a default sequence that most dialogue uses, but for a few conversations, I'd like to just clear the default and have NO sequence at all. What would I put in the sequence field to clear the default and do nothing? If I leave it blank, it will use the default of course.
- Mon Apr 07, 2025 5:26 pm
- Forum: Dialogue System for Unity
- Topic: Where is audiosource and how can I change it?
- Replies: 3
- Views: 1000
Re: Where is audiosource and how can I change it?
I do have a sound manager that handles setting sound, but I don't have DialogueActor's setup. I just want the narrator, and any NPCs, to speak through the same audio source. However, it looks like the AudioSource doesn't exist until dialogue starts since it is created one the fly and put on Dialogue...
- Fri Apr 04, 2025 8:01 pm
- Forum: Dialogue System for Unity
- Topic: Where is audiosource and how can I change it?
- Replies: 3
- Views: 1000
Where is audiosource and how can I change it?
I can't seem to find the audiosource being used by DSU. I need to adjust it (mainly volume) based on the sound settings in the game's options menu. Also, I want to stop the audio sometimes, for example when the player wants to skip through a cutscene. Pulling my hair out on this one, please help :cry:
- Fri Aug 02, 2024 2:21 pm
- Forum: Dialogue System for Unity
- Topic: Selector > OnSelectedUsable
- Replies: 3
- Views: 922
Re: Selector > OnSelectedUsable
In the inspector, it is setup like this: https://i.imgur.com/0OL9BYn.png And here is the function: https://i.imgur.com/Uo4eT9t.png The error thrown is: ArgumentException: Object of type 'UnityEngine.Object' cannot be converted to type 'PixelCrushers.DialogueSystem.Usable'. I was under the impression...
- Thu Aug 01, 2024 2:00 pm
- Forum: Dialogue System for Unity
- Topic: Selector > OnSelectedUsable
- Replies: 3
- Views: 922
Selector > OnSelectedUsable
I have a FPS controller with a Selector component. I have a door with a Usable component. I'm having trouble with the Selector's OnSelectedUsable UnityEvent. When I set that event, I'm getting this error: https://i.imgur.com/HDnPK3Q.png But, it looks like the usable being passed in (the wooden door ...