Search found 4 matches
- Fri Apr 18, 2025 8:31 pm
- Forum: Dialogue System for Unity
- Topic: PixelCrushers.SaveSystem.sceneLoaded Called multiple times
- Replies: 5
- Views: 1534
Re: PixelCrushers.SaveSystem.sceneLoaded Called multiple times
Thanks for the help. I'll try to see what's going on with my scripts.
- Fri Apr 18, 2025 2:06 am
- Forum: Dialogue System for Unity
- Topic: PixelCrushers.SaveSystem.sceneLoaded Called multiple times
- Replies: 5
- Views: 1534
Re: PixelCrushers.SaveSystem.sceneLoaded Called multiple times
Hi, I logged out StartMicroGames and it was only getting called once and logging out OnSceneLoaded showed multiple times. Below you can see that `Game State Changed from MICROGAMES to MICROGAMES` is called multiple times. Button 'Games' clicked. Starting microgame from TabletUIController Starting Mi...
- Wed Apr 16, 2025 3:56 am
- Forum: Dialogue System for Unity
- Topic: PixelCrushers.SaveSystem.sceneLoaded Called multiple times
- Replies: 5
- Views: 1534
PixelCrushers.SaveSystem.sceneLoaded Called multiple times
Hi, I'm having this issue where PixelCrushers.SaveSystem.sceneLoaded is called multiple times when I only should be loading the scene once. See below on how i'm subscribing and then StartMicroGames is called by an Event I created. I can see that StartMicroGames is called once, but then i see multipl...
- Tue Jul 30, 2024 4:19 am
- Forum: Dialogue System for Unity
- Topic: Dialogue System: Lua code 'end_cutscene()' threw exception 'Code has syntax errors: Line 1, Col 1 'e': Failed to parse r
- Replies: 1
- Views: 439
Dialogue System: Lua code 'end_cutscene()' threw exception 'Code has syntax errors: Line 1, Col 1 'e': Failed to parse r
When creating the class public class YarnCustomCommandExtensions : YarnCustomCommands I created a function for end_cutscene. However I run into the error below Dialogue System: Lua code 'end_cutscene()' threw exception 'Code has syntax errors: Line 1, Col 1 'e': Failed to parse r This happens even w...