Search found 6 matches
- Sun Oct 06, 2024 11:37 am
- Forum: Quest Machine
- Topic: Quest Machine - Pervasive Saving
- Replies: 3
- Views: 120
Re: Quest Machine - Pervasive Saving
I cannot determine which is better - your assets, documentation or support. My load system does most of its job already on awake. And the issue was happening because the intro quest was offered on awake already. To solve the problem I extended quest giver with bool "initialized" and run fo...
- Sat Oct 05, 2024 6:59 pm
- Forum: Quest Machine
- Topic: Quest Machine - Pervasive Saving
- Replies: 3
- Views: 120
Quest Machine - Pervasive Saving
Hello! I have a little trouble with Quest Machine saving mechanics. I have a custom save system that has also nested dialog system save. So I use RecordData() method to perform save and load it. And it works fine. I noticed a problem when I played a scene twice without performing a save. Although I ...
- Sat Sep 07, 2024 3:08 pm
- Forum: Dialogue System for Unity
- Topic: Sequencer - Opsive Ultimate Character Controller Intergration
- Replies: 3
- Views: 83
Re: Sequencer - Opsive Ultimate Character Controller Intergration
Clean, fast solution. Thanks
- Sat Sep 07, 2024 12:12 pm
- Forum: Dialogue System for Unity
- Topic: Sequencer - Opsive Ultimate Character Controller Intergration
- Replies: 3
- Views: 83
Sequencer - Opsive Ultimate Character Controller Intergration
Hello, I cannot make sequencer work with UCC together. Wheter I set 'detach camera' on Converse ability or not there are two problems appearing: 1. Camera is copied with all children objects. UCC creates 'First Person Objects' under camera as child. That child has awake method that referes to Ultima...
- Sun Jul 21, 2024 9:51 pm
- Forum: Dialogue System for Unity
- Topic: Save Dialogue System Only
- Replies: 3
- Views: 380
Re: Save Dialogue System Only
Sorry, You are right. I was following online tutorial, where it was solved with SaveSystem component.
When I was using LoadFromSlot, my other scripts were failing. For example they did not spawn player.
Anyway I found DialogueSystemSaver and customized it.
Thanks for quick reply!
When I was using LoadFromSlot, my other scripts were failing. For example they did not spawn player.
Anyway I found DialogueSystemSaver and customized it.
Thanks for quick reply!
- Sun Jul 21, 2024 9:06 pm
- Forum: Dialogue System for Unity
- Topic: Save Dialogue System Only
- Replies: 3
- Views: 380
Save Dialogue System Only
Hello, I have my own save system implemented. I want to use Dialogue System only for dialogues and quest tracking. Is there built-in option to save dialogue database with modified variables? The save system described in manual seems to be coupled hard with player object (and it doesn't load as expec...