Hi Tony!
Is there some way to pause the conversation? I need it for the Menu appearance. Whan player call menu all process need to be stoped.
And can I somehow skip the conversation (or exit it) ?
Thank you.
Search found 6 matches
- Thu Sep 03, 2015 10:39 am
- Forum: Dialogue System for Unity
- Topic: Skip/Pause the Conversation
- Replies: 1
- Views: 624
- Thu Aug 13, 2015 6:04 am
- Forum: Dialogue System for Unity
- Topic: Choose the conversation by the condition.
- Replies: 7
- Views: 2301
Re: Choose the conversation by the condition.
Hi tony! I made some modification on settings, so now i havn`t that error, but counter doesn`t work anyway . I am writing my code by this example https://www.youtube.com/watch?v=JMlSyDG9L9k&feature=youtu.be . this is my condition: if (!string.IsNullOrEmpty(varible) && Input.GetMouseButto...
- Thu Aug 13, 2015 4:31 am
- Forum: Dialogue System for Unity
- Topic: Choose the conversation by the condition.
- Replies: 7
- Views: 2301
Re: Choose the conversation by the condition.
That`s it. Dialogue System: Lua code 'return (Variable["Score"] < 3) and (Quest["ITEMS"].State == "active")' threw exception 'Object reference not set to an instance of an object' UnityEngine.Debug:LogError(Object) PixelCrushers.DialogueSystem.Lua:RunRaw(String, Boolean...
- Fri Aug 07, 2015 8:46 am
- Forum: Dialogue System for Unity
- Topic: Choose the conversation by the condition.
- Replies: 7
- Views: 2301
Re: Choose the conversation by the condition.
One more question, I need to change the variable "Score" from code to make condition for success ending of my quest. I have an error: Dialogue System: Lua code 'return (Variable["Score"] < 3) and (Quest["ITEMS"].State == "active")' threw exception 'Object refe...
- Tue Aug 04, 2015 4:52 am
- Forum: Dialogue System for Unity
- Topic: Choose the conversation by the condition.
- Replies: 7
- Views: 2301
Re: Choose the conversation by the condition.
Thank you a lot! It`s very helpfull.
- Wed Jul 29, 2015 3:40 am
- Forum: Dialogue System for Unity
- Topic: Choose the conversation by the condition.
- Replies: 7
- Views: 2301
Choose the conversation by the condition.
Hi there We are creating the game, which is almost entirely built on dialogue and quests. Your system is fantastic and gives us many opportunities to do so. But there is a problem: all conversations in dialogue must depend on each other, so it is necessary to set certain conditions start some conver...