Search found 5 matches

by Haluk
Sun Nov 17, 2024 7:22 pm
Forum: Dialogue System for Unity
Topic: Exporting DS to Loc Problem
Replies: 3
Views: 102

Re: Exporting DS to Loc Problem

Hi, I noticed the situation the day after I wrote this entry. When Unity's string table is Loc to Ds, strings are actually placed in Ds, but the game needs to be run once. When I run it, the data is placed in the fields in DS. I guess I couldn't understand it at first because the frame wasn't update...
by Haluk
Wed Nov 13, 2024 12:38 pm
Forum: Dialogue System for Unity
Topic: Exporting DS to Loc Problem
Replies: 3
Views: 102

Exporting DS to Loc Problem

I have a problem when i extract DS conversation strings into table. My problem is shown below. Main texts are pushed into sheet but other locales can not be imported in it. Is there any bug?
dstoloc.png
dstoloc.png (63.85 KiB) Viewed 102 times
by Haluk
Mon Jul 29, 2024 4:28 pm
Forum: Dialogue System for Unity
Topic: SequencerCommand DoTween
Replies: 5
Views: 486

Re: SequencerCommand DoTween

i don't see any error during button clicking even if i click on the continue button very quickly. Also each tween period per clicking is running even if it is miss backing up the initial values on destroy. When i use them very quickly then init values are also changing to the new recttransform init ...
by Haluk
Mon Jul 29, 2024 4:15 pm
Forum: Dialogue System for Unity
Topic: SequencerCommand DoTween
Replies: 5
Views: 486

Re: SequencerCommand DoTween

Yes ofcourse my code sippet is below. I tried several code snippets and at least last one i used here. ^^ public class SequencerCommandScaleSequenceRect : SequencerCommand { Sequence m_Seq; RectTransform m_Rect; Vector3 m_InitScale; float m_Xval; public void Awake() { m_Xval = GetParameterAsFloat(0,...
by Haluk
Mon Jul 29, 2024 3:17 pm
Forum: Dialogue System for Unity
Topic: SequencerCommand DoTween
Replies: 5
Views: 486

SequencerCommand DoTween

Hi. I try to code a sequencer command which includes dotween to make some little animations during conversation. But if i skip quickly all of them the Recttransforms can not go back to their initial positions on destroy moment even if i state them what init positions thry have. But if i add some del...