Search found 5 matches
- Sun Nov 17, 2024 7:22 pm
- Forum: Dialogue System for Unity
- Topic: Exporting DS to Loc Problem
- Replies: 3
- Views: 102
Re: Exporting DS to Loc Problem
Hi, I noticed the situation the day after I wrote this entry. When Unity's string table is Loc to Ds, strings are actually placed in Ds, but the game needs to be run once. When I run it, the data is placed in the fields in DS. I guess I couldn't understand it at first because the frame wasn't update...
- Wed Nov 13, 2024 12:38 pm
- Forum: Dialogue System for Unity
- Topic: Exporting DS to Loc Problem
- Replies: 3
- Views: 102
Exporting DS to Loc Problem
I have a problem when i extract DS conversation strings into table. My problem is shown below. Main texts are pushed into sheet but other locales can not be imported in it. Is there any bug?
- Mon Jul 29, 2024 4:28 pm
- Forum: Dialogue System for Unity
- Topic: SequencerCommand DoTween
- Replies: 5
- Views: 486
Re: SequencerCommand DoTween
i don't see any error during button clicking even if i click on the continue button very quickly. Also each tween period per clicking is running even if it is miss backing up the initial values on destroy. When i use them very quickly then init values are also changing to the new recttransform init ...
- Mon Jul 29, 2024 4:15 pm
- Forum: Dialogue System for Unity
- Topic: SequencerCommand DoTween
- Replies: 5
- Views: 486
Re: SequencerCommand DoTween
Yes ofcourse my code sippet is below. I tried several code snippets and at least last one i used here. ^^ public class SequencerCommandScaleSequenceRect : SequencerCommand { Sequence m_Seq; RectTransform m_Rect; Vector3 m_InitScale; float m_Xval; public void Awake() { m_Xval = GetParameterAsFloat(0,...
- Mon Jul 29, 2024 3:17 pm
- Forum: Dialogue System for Unity
- Topic: SequencerCommand DoTween
- Replies: 5
- Views: 486
SequencerCommand DoTween
Hi. I try to code a sequencer command which includes dotween to make some little animations during conversation. But if i skip quickly all of them the Recttransforms can not go back to their initial positions on destroy moment even if i state them what init positions thry have. But if i add some del...