Hi Tony,
Thanks for the help.
I just had to do add '.ToString()' at the end to get it to work as text.
One last question though, how can I increase the value of a number DS variable in script?
Thank you!
Search found 4 matches
- Tue Aug 13, 2024 9:16 am
- Forum: Dialogue System for Unity
- Topic: Accessing DS Variable in Script and Displaying in Text issue
- Replies: 3
- Views: 519
- Mon Aug 12, 2024 7:38 am
- Forum: Dialogue System for Unity
- Topic: Accessing DS Variable in Script and Displaying in Text issue
- Replies: 3
- Views: 519
Accessing DS Variable in Script and Displaying in Text issue
Hello, I have a dialogue system number variable called "Money" that I want to display on my UI, however it doesn't update according to what's entered in the inspector. Would anyone know what I'm missing here? using PixelCrushers.DialogueSystem; public class Money : MonoBehaviour { public i...
- Tue Jul 16, 2024 8:50 am
- Forum: Dialogue System for Unity
- Topic: Conversant/Actor names not displaying correctly when accessing conversation from Timeline
- Replies: 2
- Views: 404
Re: Conversant/Actor names not displaying correctly when accessing conversation from Timeline
Thank you, after bit of clicking around I realized that I had to swtich the StartConversation 'Conversant' to the Player instead of the NPC. A bit confusing because typically the conversant is the NPC.
- Fri Jul 05, 2024 9:56 am
- Forum: Dialogue System for Unity
- Topic: Conversant/Actor names not displaying correctly when accessing conversation from Timeline
- Replies: 2
- Views: 404
Conversant/Actor names not displaying correctly when accessing conversation from Timeline
Hi there, AS the title mentions, I'm having trouble getting Conversant/Actor names displaying correctly when accessing a conversation from a Timeline. I'm creating small cutscenes with timeline and then using a StartConversation in the timeline to trigger a specific conversation. However, whenever I...