Brilliant!!!
That worked!
Thank you!
Search found 19 matches
- Mon Aug 05, 2024 1:51 am
- Forum: Dialogue System for Unity
- Topic: how to end the game?
- Replies: 5
- Views: 629
- Sun Aug 04, 2024 4:35 am
- Forum: Dialogue System for Unity
- Topic: how to end the game?
- Replies: 5
- Views: 629
Re: how to end the game?
Thank you, That worked though I added a back button in the credits to load the Start scene. Last thing...(I hope) I would like also to let users skip back and replay certain dialogues (chapters); In the achievement panel, I added buttons for each dialogue chapter. I've tried using this code Dialogue...
- Sat Aug 03, 2024 5:50 am
- Forum: Dialogue System for Unity
- Topic: how to end the game?
- Replies: 5
- Views: 629
how to end the game?
Hi, Probably a stupid question, I've created a visual novel game. I am using the visual novel template so I have a Start scene, a Gameplay scene and a Credit. Each conversation in the game is linked to the next conversation How do I link the end of the last conversation to the opening scene \ credit...
- Mon Jul 22, 2024 3:10 pm
- Forum: Dialogue System for Unity
- Topic: Game to Dialogue
- Replies: 5
- Views: 754
Re: Game to Dialogue
Thanks. Though I tried it, I didn't know how to reference my subtitle panel and it didn't show any text. (what is npc1) Maybe I can try to use condition - send a variable (button pressed) to the dialogue and use it as a condition - this way all the text will stay in the db (and I can use audio recor...
- Mon Jul 22, 2024 1:37 pm
- Forum: Dialogue System for Unity
- Topic: Game to Dialogue
- Replies: 5
- Views: 754
Re: Game to Dialogue
Thanks. It sounds like a plan.
But how can I bark from my Unity script in 2D visual novel?
(I am making a 2D visual novel script so I can't use proximity and I don't have transform. I simply have two subtitle panels) .
But how can I bark from my Unity script in 2D visual novel?
(I am making a 2D visual novel script so I can't use proximity and I don't have transform. I simply have two subtitle panels) .
- Mon Jul 22, 2024 9:49 am
- Forum: Dialogue System for Unity
- Topic: Game to Dialogue
- Replies: 5
- Views: 754
Game to Dialogue
Hi, The game is going great and I am starting to get the hang of the dialogue system, I wish to connect the mini-games and the conversation better. Currently, I can start a minigame inside the conversation and get back to the conversation once the game is done. I wish to have the character comment i...
- Thu Jul 18, 2024 8:37 pm
- Forum: Dialogue System for Unity
- Topic: Narration
- Replies: 3
- Views: 259
Re: Narration
Wow... That was simple enough. Thank you again! However, now it overlaps with other sound effects I've been calling during conversations. Sound effects and narration now share the same AudioSorce Also, I was wondering how to set background sounds that won't get interrupted by the narration or by the...
- Thu Jul 18, 2024 5:18 pm
- Forum: Dialogue System for Unity
- Topic: Two portraits management
- Replies: 8
- Views: 682
Re: Two portraits management
Cool. Thanks!
- Thu Jul 18, 2024 5:16 pm
- Forum: Dialogue System for Unity
- Topic: Narration
- Replies: 3
- Views: 259
Narration
Hi Noob question but I couldn't find it in the forums. I've recorded some conversations to accompany the typewriter animation. I tried using the Voice() command in the Sequencer to call my recordings (the files are all in a Resources folder). But I am not getting anything. I don't have any talk anim...
- Tue Jul 16, 2024 4:49 pm
- Forum: Dialogue System for Unity
- Topic: Two portraits management
- Replies: 8
- Views: 682
Re: Two portraits management
Great...
I think I got it now.
For some strange reason it ignored one of the actor names (I had to change it in the DB), and also I had errors since I don't use the name labels for the portraits.
Is there also away to hide a certain panel - portrait and text?
I think I got it now.
For some strange reason it ignored one of the actor names (I had to change it in the DB), and also I had errors since I don't use the name labels for the portraits.
Is there also away to hide a certain panel - portrait and text?