Search found 18 matches

by AJWantsToSleep
Tue Jul 30, 2024 3:45 pm
Forum: Dialogue System for Unity
Topic: Menu Panel showing up from the start after resetting conversation
Replies: 7
Views: 537

Re: Menu Panel showing up from the start after resetting conversation

Hey, I actually found a really easy answer just now. Just had to set my MenuPanel on SetActive(false) when the Start of a Conversation is triggered.

Thank you for the help!
by AJWantsToSleep
Tue Jul 30, 2024 12:53 pm
Forum: Dialogue System for Unity
Topic: Menu Panel showing up from the start after resetting conversation
Replies: 7
Views: 537

Re: Menu Panel showing up from the start after resetting conversation

Close Button: The small [X] in the upper right corner. I'm using it to end the conversation whenever i want to. I also have to confirm that i want to stop the conversation. And on my Confiramtion Button is a Script with DialogueManager.StopConversation(); So it should be working, sadly it doesn't. I...
by AJWantsToSleep
Tue Jul 30, 2024 10:18 am
Forum: Dialogue System for Unity
Topic: Menu Panel showing up from the start after resetting conversation
Replies: 7
Views: 537

Menu Panel showing up from the start after resetting conversation

Hello, I have the following Problem:

If I reach the MenuPanel in the dialog and then end the dialog using a 'CloseButton,' but then start the dialog again, the MenuPanel appears from the beginning, even though it shouldn't be there yet.

How can I fix this problem?
by AJWantsToSleep
Wed Jul 03, 2024 11:39 am
Forum: Dialogue System for Unity
Topic: Apply Effect after click on continue on the last dialogue node
Replies: 1
Views: 228

Apply Effect after click on continue on the last dialogue node

Hey, this will hopefully be my last question for today: On the last node of the conversation i added the following Effect to the script section. AddVisitor(1); Variable["Alert"] = "Visitor +1" My problem is that I have a cancel and a back button. If I have reached the last node a...
by AJWantsToSleep
Wed Jul 03, 2024 9:42 am
Forum: Dialogue System for Unity
Topic: Show Alert for a set amount of Time
Replies: 3
Views: 285

Re: Show Alert for a set amount of Time

I found it. Thank you!! :D
by AJWantsToSleep
Wed Jul 03, 2024 6:42 am
Forum: Dialogue System for Unity
Topic: Show Alert for a set amount of Time
Replies: 3
Views: 285

Show Alert for a set amount of Time

Hello, I have another short question:

Is there a way to specify how long the alert panel should be displayed? Currently, it disappears after one second, but I want it to be shown for about 5 seconds.
by AJWantsToSleep
Wed Jul 03, 2024 4:41 am
Forum: Dialogue System for Unity
Topic: Destroy NPC after Dialogue is completed
Replies: 4
Views: 265

Re: Destroy NPC after Dialogue is completed

After trying out some things I finally found a solution that worked :D
by AJWantsToSleep
Tue Jul 02, 2024 9:55 am
Forum: Dialogue System for Unity
Topic: Destroy NPC after Dialogue is completed
Replies: 4
Views: 265

Re: Destroy NPC after Dialogue is completed

Hey Tony, thanks for the reply.
Is there a way I can do that without having to do it for every single NPC?
Sometimes a NPC has up to 4 Options for a dialogue to end.
by AJWantsToSleep
Tue Jul 02, 2024 5:10 am
Forum: Dialogue System for Unity
Topic: Destroy NPC after Dialogue is completed
Replies: 4
Views: 265

Destroy NPC after Dialogue is completed

Hello, I have a short question:

How can I destroy the NPC after I completed the whole Conversation?
I have a Close Button that closes a conversation whenever I want.
So with the Script I have right now the NPC is also being destroyed when I just close it.