Search found 11 matches

by Pixchel
Mon Nov 25, 2024 8:21 am
Forum: Dialogue System for Unity
Topic: [Solved] Pause Editor after loading
Replies: 2
Views: 1008

Re: [Solved] Pause Editor after loading

I got an other asset who ask for enable Shadow in URP asset settings... and I miss clicked on the Error Pause on the console, I was thinking is cause of loading a game, because the game enter in pause editor after loading a party or a scene with dialogue sys... But it's just because I push accidentl...
by Pixchel
Sun Nov 24, 2024 9:31 am
Forum: Dialogue System for Unity
Topic: [Solved] Pause Editor after loading
Replies: 2
Views: 1008

[Solved] Pause Editor after loading

Hello, I searched for this on the forum but didn't find any answer... What can cause the Editor go in Pause mode after loading a save ? I save my game, then load it by the menu framework, it load the game but after loading, the editor go in pause (button just side to play/stop in editor) Best regard...
by Pixchel
Thu Aug 08, 2024 1:30 pm
Forum: Dialogue System for Unity
Topic: [Solved] Save Slot information
Replies: 7
Views: 1360

Re: Save Slot information

Okay, got it, but if we add thing to summary, it will be added to detail too. So I have found the reference in the savehelper itself to modify it, Thanks for your answer and your time, you are the best
by Pixchel
Wed Aug 07, 2024 5:13 pm
Forum: Dialogue System for Unity
Topic: [Solved] Save Slot information
Replies: 7
Views: 1360

Re: Save Slot information

Okay, it add more detail on the summary when we press the slot button to load, but it not displayed in the button itself (in save and load menu)
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by Pixchel
Wed Aug 07, 2024 2:00 am
Forum: Dialogue System for Unity
Topic: [Solved] Save Slot information
Replies: 7
Views: 1360

Re: Save Slot information

I already seen manual speak about CurrentStage, but I don't really get it... Can we have an example for this ? please. It would be helpfull
by Pixchel
Tue Aug 06, 2024 2:53 pm
Forum: Dialogue System for Unity
Topic: [Solved] Save Slot information
Replies: 7
Views: 1360

[Solved] Save Slot information

Hello, I searched on the forum but didn't found any answer. Can you help me to know how to add informations on the display slot informations ? (like default is : "Slot X Time : date/hour" that's it How can I add (for example) the player displayName (I store it in an other script) or the pl...
by Pixchel
Sat Jul 06, 2024 2:39 pm
Forum: Dialogue System for Unity
Topic: [Solved][Share]Share save script for integration
Replies: 3
Views: 717

Re: Share save script for integration

I past here the script : using Invector.vItemManager; using UnityEngine; using System; using System.Collections; using System.Collections.Generic; namespace PixelCrushers.DialogueSystem { /// <summary> /// Save System saver for Invector Craft Recipe. /// </summary> [AddComponentMenu("Pixel Crus...
by Pixchel
Sat Jul 06, 2024 2:51 am
Forum: Dialogue System for Unity
Topic: [Solved][Share]Share save script for integration
Replies: 3
Views: 717

[Solved][Share]Share save script for integration

Hello, I come here to ask something about a saver script for invector. I asked you on discord but without answer from you I want to ask it here too, to be sure to have the right to share a saver for Invector craft system that save/load learned recipe ? If you are Ok, i'll share it on Invector discor...
by Pixchel
Fri Jun 21, 2024 6:48 pm
Forum: Dialogue System for Unity
Topic: [Solved] Show alerte title in current language
Replies: 5
Views: 791

Re: Show alerte title in current language

Thanks, it worked very well 8-)
by Pixchel
Thu Jun 20, 2024 11:11 am
Forum: Dialogue System for Unity
Topic: [Solved] Show alerte title in current language
Replies: 5
Views: 791

Re: Show alerte title in current language

Thanks for your reply... I think for this problem Sometime when I load a game (start in french ) it set back to english (all others things are still in french using localization, english is the default language) -- I think it can come from the localization setting under the display setting from dial...