Search found 9 matches
- Thu Aug 08, 2024 1:30 pm
- Forum: Dialogue System for Unity
- Topic: [Solved] Save Slot information
- Replies: 7
- Views: 801
Re: Save Slot information
Okay, got it, but if we add thing to summary, it will be added to detail too. So I have found the reference in the savehelper itself to modify it, Thanks for your answer and your time, you are the best
- Wed Aug 07, 2024 5:13 pm
- Forum: Dialogue System for Unity
- Topic: [Solved] Save Slot information
- Replies: 7
- Views: 801
Re: Save Slot information
Okay, it add more detail on the summary when we press the slot button to load, but it not displayed in the button itself (in save and load menu)
- Wed Aug 07, 2024 2:00 am
- Forum: Dialogue System for Unity
- Topic: [Solved] Save Slot information
- Replies: 7
- Views: 801
Re: Save Slot information
I already seen manual speak about CurrentStage, but I don't really get it... Can we have an example for this ? please. It would be helpfull
- Tue Aug 06, 2024 2:53 pm
- Forum: Dialogue System for Unity
- Topic: [Solved] Save Slot information
- Replies: 7
- Views: 801
[Solved] Save Slot information
Hello, I searched on the forum but didn't found any answer. Can you help me to know how to add informations on the display slot informations ? (like default is : "Slot X Time : date/hour" that's it How can I add (for example) the player displayName (I store it in an other script) or the pl...
- Sat Jul 06, 2024 2:39 pm
- Forum: Dialogue System for Unity
- Topic: [Solved][Share]Share save script for integration
- Replies: 3
- Views: 474
Re: Share save script for integration
I past here the script : using Invector.vItemManager; using UnityEngine; using System; using System.Collections; using System.Collections.Generic; namespace PixelCrushers.DialogueSystem { /// <summary> /// Save System saver for Invector Craft Recipe. /// </summary> [AddComponentMenu("Pixel Crus...
- Sat Jul 06, 2024 2:51 am
- Forum: Dialogue System for Unity
- Topic: [Solved][Share]Share save script for integration
- Replies: 3
- Views: 474
[Solved][Share]Share save script for integration
Hello, I come here to ask something about a saver script for invector. I asked you on discord but without answer from you I want to ask it here too, to be sure to have the right to share a saver for Invector craft system that save/load learned recipe ? If you are Ok, i'll share it on Invector discor...
- Fri Jun 21, 2024 6:48 pm
- Forum: Dialogue System for Unity
- Topic: [Solved] Show alerte title in current language
- Replies: 5
- Views: 247
Re: Show alerte title in current language
Thanks, it worked very well
- Thu Jun 20, 2024 11:11 am
- Forum: Dialogue System for Unity
- Topic: [Solved] Show alerte title in current language
- Replies: 5
- Views: 247
Re: Show alerte title in current language
Thanks for your reply... I think for this problem Sometime when I load a game (start in french ) it set back to english (all others things are still in french using localization, english is the default language) -- I think it can come from the localization setting under the display setting from dial...
- Tue Jun 18, 2024 11:50 am
- Forum: Dialogue System for Unity
- Topic: [Solved] Show alerte title in current language
- Replies: 5
- Views: 247
[Solved] Show alerte title in current language
Hey, I got Dialogue System since a will now... but not really go trought :roll: Now i'm going to do something with, I try to integrate language system from Localization package. Everything work fine... hum or not. I've tryed to take out something with your menu framework to make a custom setting men...