With a risk of celebrating to soon, it seems that by unchecking "Warm up conversation controller" the condition expressions are evaluated!
I'll leave the thread up in case others stumble onto the same question or if someone has more knowledge and insights to add.
Search found 2 matches
- Sun Jun 16, 2024 11:09 am
- Forum: Dialogue System for Unity
- Topic: [SOLVED] Add and evaluate conditions at runtime
- Replies: 2
- Views: 192
- Sun Jun 16, 2024 10:56 am
- Forum: Dialogue System for Unity
- Topic: [SOLVED] Add and evaluate conditions at runtime
- Replies: 2
- Views: 192
[SOLVED] Add and evaluate conditions at runtime
Hi. I'm struggling with what I can only assume is a fringe need. I want to add conditions to my Dialogue Entries at runtime. I've managed to actually add the LUA logic to the conditions field, but when running the conversation for the first time these don't get evaluated. Only by exiting play-mode a...