Search found 11 matches
- Fri Feb 28, 2025 11:23 pm
- Forum: Dialogue System for Unity
- Topic: Saving Dialogue Database
- Replies: 9
- Views: 4725
Re: Saving Dialogue Database
Ah I see the button in a different scene wasn't hooked up with the proper saving and loading methods mentioned earlier. Everythings looking good now. Thanks for all the help!
- Fri Feb 28, 2025 11:12 pm
- Forum: Dialogue System for Unity
- Topic: Saving Dialogue Database
- Replies: 9
- Views: 4725
Re: Saving Dialogue Database
I'm still using the OnClick() event for SaveSystemMethods.SaveSlot() to save and SaveSystemMethods.LoadFromSlot() to load. Is there a way to use PersistentDataManager.GetSaveData() and ApplySaveData() for an OnClickEvent()? If so what component needs to be added to the button to do this as I don't s...
- Fri Feb 28, 2025 10:48 pm
- Forum: Dialogue System for Unity
- Topic: Saving Dialogue Database
- Replies: 9
- Views: 4725
Re: Saving Dialogue Database
Hi, When I load a saved state from a scene I've already been in before during runtime saving and loading the dialogue database seems to work no problem. If I save the dialogue database in a scene and exit runtime and then go back into play mode and load into a scene and attempt to load the saved dia...
- Fri Feb 28, 2025 4:44 pm
- Forum: Dialogue System for Unity
- Topic: Saving Dialogue Database
- Replies: 9
- Views: 4725
Re: Saving Dialogue Database
Also is there a way to call the "SaveToSlot" or "LoadFromSlot" methods in a script? I have an auto save function so I want to be able to save and load with that alongside an OnClick() event with a button.
- Fri Feb 28, 2025 4:43 pm
- Forum: Dialogue System for Unity
- Topic: Saving Dialogue Database
- Replies: 9
- Views: 4725
Re: Saving Dialogue Database
it appears there is no option in the SaveSystemMethod for "SaveToSlot" only "LoadToSlot". There is only "SaveSlot". Not sure if this is the method that saves or if I'm missing it somehow.
- Fri Feb 28, 2025 2:35 pm
- Forum: Dialogue System for Unity
- Topic: Saving Dialogue Database
- Replies: 9
- Views: 4725
Saving Dialogue Database
Hello. I specifically only want to save and load a dialogue database (I have another save system for most everything else). I was wondering what the easiest way would be to save and load by using an onclick() event from a button. Thanks
- Tue Feb 25, 2025 7:26 pm
- Forum: Dialogue System for Unity
- Topic: if statement for script
- Replies: 3
- Views: 3006
Re: if statement for script
yupp this worked great. Thank you!
- Tue Feb 25, 2025 4:35 pm
- Forum: Dialogue System for Unity
- Topic: if statement for script
- Replies: 3
- Views: 3006
if statement for script
I'm working on conditions and scripts for a quest. I want one of the dialogue nodes to set a quest active ONLY IF the quest is currently inactive. The use case of this is if a player picks up a key item to complete a quest before the quest has even started I don't want the dialogue node of the previ...
- Mon Jun 10, 2024 7:05 pm
- Forum: Dialogue System for Unity
- Topic: Troubles with Reloading the Scene
- Replies: 1
- Views: 355
Troubles with Reloading the Scene
When I try and reload the scene, since the dialogue manager is a DontDestoryOnLoad object, my conversations don't reset. Was wondering how the Dialogue System handles saving and reloading scenes?
- Fri Jun 07, 2024 12:18 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue System Trigger - On Start Issues
- Replies: 3
- Views: 783
Re: Dialogue System Trigger - On Start Issues
Hi, Assign the GameObject with the Dialogue System Events component to the Dialogue System Trigger > Start Conversation action's Conversation Actor or Conversation Conversant. Events such as "On Conversation Start" are only sent to the conversation actor and conversant and the Dialogue Ma...