Search found 5 matches
- Sat Jul 20, 2024 2:10 pm
- Forum: Quest Machine
- Topic: A public variable as a quest state condition
- Replies: 1
- Views: 937
A public variable as a quest state condition
Hello, I've been using Dialogue System for Unity paired with Quest Machine. I generally trigger quest progress via dialogue or using a simple custom script to send a message based on certain Usable behavior. My current challenge is that I want to set up a quest state condition so that it progresses ...
- Tue Jun 18, 2024 2:10 pm
- Forum: Dialogue System for Unity
- Topic: Chain dialogues
- Replies: 7
- Views: 549
Re: Chain dialogues
Hi Tony, this post was really helpful. Thank you. An additional question I had - say I want to link a conversation to another conversation that uses a different UI (I have separate dialogue UIs for regular convos vs text message exchanges). Is there a way I am able to do this using linked conversati...
- Mon Jun 03, 2024 12:28 pm
- Forum: Dialogue System for Unity
- Topic: Localizing Selector Elements
- Replies: 3
- Views: 464
Re: Localizing Selector Elements
HI Tony,
Can you confirm whether the right way to go about making a text table for this purpose? It says deprecated in-engine.
Also, is there a way to change the default message without putting an override in every Usable* component?
Thank you.
Can you confirm whether the right way to go about making a text table for this purpose? It says deprecated in-engine.
Also, is there a way to change the default message without putting an override in every Usable* component?
Thank you.
- Fri May 31, 2024 10:32 am
- Forum: Dialogue System for Unity
- Topic: Modifying UI Typewriter audio?
- Replies: 9
- Views: 1592
Re: Modifying UI Typewriter audio?
Hi Tony, thank you so much! Didn't realize that existed since I haven't done much with actor customization yet. This solution will work great.
- Thu May 30, 2024 11:49 am
- Forum: Dialogue System for Unity
- Topic: Modifying UI Typewriter audio?
- Replies: 9
- Views: 1592
Re: Modifying UI Typewriter audio?
Hi Tony, First off, I am really loving this asset (as well as Quest Machine). Thanks for creating a cool asset and continuing to offer support. Just a quick question related playing audio at various pitches for different characters - do you have to define the min and max pitch outside of engine? I h...