Search found 9 matches

by mel
Tue Nov 26, 2024 6:10 pm
Forum: Quest Machine
Topic: How to force QM Journal UI to update?
Replies: 7
Views: 20662

Re: How to force QM Journal UI to update?

Hi Tony, Thank you so much for your replies. I am using GiveQuest() during relevant dialogues. That GiveQuest script is very handy! I double checked my set up and all looks good - I'll check out the integration package for more info if I need. I changed the way I am going to implement this quick pro...
by mel
Mon Nov 25, 2024 4:52 pm
Forum: Quest Machine
Topic: How to force QM Journal UI to update?
Replies: 7
Views: 20662

Re: How to force QM Journal UI to update?

Hi Tony,

Yes, I have. I usually duplicate a quest template I have in my Project and then manually add them to the Quest Database.
Screenshot 2024-11-25 at 2.49.21 PM.png
Screenshot 2024-11-25 at 2.49.21 PM.png (28.19 KiB) Viewed 20643 times
by mel
Mon Nov 25, 2024 4:00 pm
Forum: Quest Machine
Topic: How to force QM Journal UI to update?
Replies: 7
Views: 20662

Re: How to force QM Journal UI to update?

Hi Tony, Thank you for the reply. I think my post may have been a little misleading and that the issue is more complex and has to do with the way Dialogue System for Unity and Quest Machine interact. I tried .RefreshUIs() but I think the issue is actually that my player's Quest Journal component has...
by mel
Mon Nov 25, 2024 12:53 pm
Forum: Quest Machine
Topic: How to force QM Journal UI to update?
Replies: 7
Views: 20662

How to force QM Journal UI to update?

Hi Tony, I've made a tool that updates my Dialogue System for Unity variables and quest log statuses so that I can more easily test out my game at different checkpoints as I develop. I'm using both Dialogue System for Unity and Quest Machine together. I'm using DSFU for handling conversations and tr...
by mel
Sat Jul 20, 2024 2:10 pm
Forum: Quest Machine
Topic: A public variable as a quest state condition
Replies: 1
Views: 1932

A public variable as a quest state condition

Hello, I've been using Dialogue System for Unity paired with Quest Machine. I generally trigger quest progress via dialogue or using a simple custom script to send a message based on certain Usable behavior. My current challenge is that I want to set up a quest state condition so that it progresses ...
by mel
Tue Jun 18, 2024 2:10 pm
Forum: Dialogue System for Unity
Topic: Chain dialogues
Replies: 7
Views: 1364

Re: Chain dialogues

Hi Tony, this post was really helpful. Thank you. An additional question I had - say I want to link a conversation to another conversation that uses a different UI (I have separate dialogue UIs for regular convos vs text message exchanges). Is there a way I am able to do this using linked conversati...
by mel
Mon Jun 03, 2024 12:28 pm
Forum: Dialogue System for Unity
Topic: Localizing Selector Elements
Replies: 3
Views: 1476

Re: Localizing Selector Elements

HI Tony,

Can you confirm whether the right way to go about making a text table for this purpose? It says deprecated in-engine.
Screenshot 2024-06-03 at 10.26.01 AM.png
Screenshot 2024-06-03 at 10.26.01 AM.png (106.82 KiB) Viewed 1416 times
Also, is there a way to change the default message without putting an override in every Usable* component?

Thank you.
by mel
Fri May 31, 2024 10:32 am
Forum: Dialogue System for Unity
Topic: Modifying UI Typewriter audio?
Replies: 9
Views: 4217

Re: Modifying UI Typewriter audio?

Hi Tony, thank you so much! Didn't realize that existed since I haven't done much with actor customization yet. 😅 This solution will work great.
by mel
Thu May 30, 2024 11:49 am
Forum: Dialogue System for Unity
Topic: Modifying UI Typewriter audio?
Replies: 9
Views: 4217

Re: Modifying UI Typewriter audio?

Hi Tony, First off, I am really loving this asset (as well as Quest Machine). Thanks for creating a cool asset and continuing to offer support. Just a quick question related playing audio at various pitches for different characters - do you have to define the min and max pitch outside of engine? I h...