Search found 5 matches

by mel
Sat Jul 20, 2024 2:10 pm
Forum: Quest Machine
Topic: A public variable as a quest state condition
Replies: 1
Views: 937

A public variable as a quest state condition

Hello, I've been using Dialogue System for Unity paired with Quest Machine. I generally trigger quest progress via dialogue or using a simple custom script to send a message based on certain Usable behavior. My current challenge is that I want to set up a quest state condition so that it progresses ...
by mel
Tue Jun 18, 2024 2:10 pm
Forum: Dialogue System for Unity
Topic: Chain dialogues
Replies: 7
Views: 549

Re: Chain dialogues

Hi Tony, this post was really helpful. Thank you. An additional question I had - say I want to link a conversation to another conversation that uses a different UI (I have separate dialogue UIs for regular convos vs text message exchanges). Is there a way I am able to do this using linked conversati...
by mel
Mon Jun 03, 2024 12:28 pm
Forum: Dialogue System for Unity
Topic: Localizing Selector Elements
Replies: 3
Views: 464

Re: Localizing Selector Elements

HI Tony,

Can you confirm whether the right way to go about making a text table for this purpose? It says deprecated in-engine.
Screenshot 2024-06-03 at 10.26.01 AM.png
Screenshot 2024-06-03 at 10.26.01 AM.png (106.82 KiB) Viewed 404 times
Also, is there a way to change the default message without putting an override in every Usable* component?

Thank you.
by mel
Fri May 31, 2024 10:32 am
Forum: Dialogue System for Unity
Topic: Modifying UI Typewriter audio?
Replies: 9
Views: 1592

Re: Modifying UI Typewriter audio?

Hi Tony, thank you so much! Didn't realize that existed since I haven't done much with actor customization yet. 😅 This solution will work great.
by mel
Thu May 30, 2024 11:49 am
Forum: Dialogue System for Unity
Topic: Modifying UI Typewriter audio?
Replies: 9
Views: 1592

Re: Modifying UI Typewriter audio?

Hi Tony, First off, I am really loving this asset (as well as Quest Machine). Thanks for creating a cool asset and continuing to offer support. Just a quick question related playing audio at various pitches for different characters - do you have to define the min and max pitch outside of engine? I h...