Search found 3 matches
- Thu Jul 11, 2024 11:31 pm
- Forum: Dialogue System for Unity
- Topic: Conversant and Actor are after changing scenes.
- Replies: 5
- Views: 491
Re: Conversant and Actor are after changing scenes.
This sounds exactly like what I was looking for! I kept looking for a SetActor or SetConversant method across the board of some type, but this should be it. I'll probably write a sequencer command as that's the general workflow I've used so far. I'll see if I come across any new issues. Thank you ve...
- Wed Jul 10, 2024 10:50 pm
- Forum: Dialogue System for Unity
- Topic: Conversant and Actor are after changing scenes.
- Replies: 5
- Views: 491
Re: Conversant and Actor are after changing scenes.
Hi, So, it all happens as a single conversation. Conversation 1 Starts In Scene 1, A and B are talking. LoadLevel() Sequencer Command transitions to Scene 2. Characters A, B, C and D are spawned into Scene 2. (No character exists in a scene by default) C and D talk to each other. A and B join the di...
- Wed Jul 10, 2024 3:12 am
- Forum: Dialogue System for Unity
- Topic: Conversant and Actor are after changing scenes.
- Replies: 5
- Views: 491
Conversant and Actor are after changing scenes.
Hi there, I'm experiencing a particular case where during a cutscene, a scene change occurs and the scene gameobjects for the actor and conversant are destroyed and respawned. The respawned actors no longer uses their custom text formats from their DialogueActor class. Propose that within a single c...