Search found 7 matches
- Thu May 16, 2024 8:07 am
- Forum: Dialogue System for Unity
- Topic: Different Scene Condition
- Replies: 3
- Views: 210
Re: Different Scene Condition
Thanks for your help Tony
- Thu May 16, 2024 7:35 am
- Forum: Dialogue System for Unity
- Topic: Different Scene Condition
- Replies: 3
- Views: 210
Different Scene Condition
Hi, every time I decide to implement something custom, I realize that this asset already has this ability, so I wanted to ask before I start :) In Scene A, i set a varible by; DialogueLua.SetVariable("SomeVariable", true) Then the player goes Scene B (by conditional scene portal). I want a...
- Sun May 12, 2024 5:44 pm
- Forum: Dialogue System for Unity
- Topic: Conversation Priorities
- Replies: 3
- Views: 159
Re: Conversation Priorities
Thank you very much Tony
- Sun May 12, 2024 3:37 pm
- Forum: Dialogue System for Unity
- Topic: Conversation Priorities
- Replies: 3
- Views: 159
Conversation Priorities
Hi, thanks for this great asset. I have a question about conversation priorities. I have a NPC prefab. It has Dialogue System Trigger that Barks on use with no condition. This bark comes from GenericNPCGreet conversation that has generic texts such as "Hi", "Good day", "How ...
- Thu May 09, 2024 8:04 pm
- Forum: Dialogue System for Unity
- Topic: First Sequence Listener
- Replies: 5
- Views: 299
Re: First Sequence Listener
Hi Tony, thanks again for response. Creating an empty node from <START> solves my problem. I implemented empty node's sequence like this: SetDialoguePanel(false, immediate); Continue()@Message(SomeAction); Though, i had to remove the Animator component and Canvas Group component of the subtitle pane...
- Thu May 09, 2024 1:29 pm
- Forum: Dialogue System for Unity
- Topic: First Sequence Listener
- Replies: 5
- Views: 299
Re: First Sequence Listener
Hi Tony, thank you for your reply. Actually, my question was independent of cinemachine. Sorry for redundance. What I want to know is if the text of the first node (only first node) of the conversation can be made to start when a certain action is invoked. For example, on Dialogue System Event's OnC...
- Thu May 09, 2024 5:13 am
- Forum: Dialogue System for Unity
- Topic: First Sequence Listener
- Replies: 5
- Views: 299
First Sequence Listener
Hi,basically i implemented a custom cinemahine camera management. I am trying to fade in and out on conversation start (just once), and change to face cam (to speaker) on every sequence. //simple fade in public void FadeCamera(Action onComplete = null) { //fade in and out operation //and complete on...