Search found 7 matches

by cungoliant
Thu May 16, 2024 8:07 am
Forum: Dialogue System for Unity
Topic: Different Scene Condition
Replies: 3
Views: 210

Re: Different Scene Condition

Thanks for your help Tony
by cungoliant
Thu May 16, 2024 7:35 am
Forum: Dialogue System for Unity
Topic: Different Scene Condition
Replies: 3
Views: 210

Different Scene Condition

Hi, every time I decide to implement something custom, I realize that this asset already has this ability, so I wanted to ask before I start :) In Scene A, i set a varible by; DialogueLua.SetVariable("SomeVariable", true) Then the player goes Scene B (by conditional scene portal). I want a...
by cungoliant
Sun May 12, 2024 5:44 pm
Forum: Dialogue System for Unity
Topic: Conversation Priorities
Replies: 3
Views: 159

Re: Conversation Priorities

Thank you very much Tony
by cungoliant
Sun May 12, 2024 3:37 pm
Forum: Dialogue System for Unity
Topic: Conversation Priorities
Replies: 3
Views: 159

Conversation Priorities

Hi, thanks for this great asset. I have a question about conversation priorities. I have a NPC prefab. It has Dialogue System Trigger that Barks on use with no condition. This bark comes from GenericNPCGreet conversation that has generic texts such as "Hi", "Good day", "How ...
by cungoliant
Thu May 09, 2024 8:04 pm
Forum: Dialogue System for Unity
Topic: First Sequence Listener
Replies: 5
Views: 299

Re: First Sequence Listener

Hi Tony, thanks again for response. Creating an empty node from <START> solves my problem. I implemented empty node's sequence like this: SetDialoguePanel(false, immediate); Continue()@Message(SomeAction); Though, i had to remove the Animator component and Canvas Group component of the subtitle pane...
by cungoliant
Thu May 09, 2024 1:29 pm
Forum: Dialogue System for Unity
Topic: First Sequence Listener
Replies: 5
Views: 299

Re: First Sequence Listener

Hi Tony, thank you for your reply. Actually, my question was independent of cinemachine. Sorry for redundance. What I want to know is if the text of the first node (only first node) of the conversation can be made to start when a certain action is invoked. For example, on Dialogue System Event's OnC...
by cungoliant
Thu May 09, 2024 5:13 am
Forum: Dialogue System for Unity
Topic: First Sequence Listener
Replies: 5
Views: 299

First Sequence Listener

Hi,basically i implemented a custom cinemahine camera management. I am trying to fade in and out on conversation start (just once), and change to face cam (to speaker) on every sequence. //simple fade in public void FadeCamera(Action onComplete = null) { //fade in and out operation //and complete on...