Search found 7 matches
- Tue May 07, 2024 9:08 pm
- Forum: Dialogue System for Unity
- Topic: Load new scene, then start different conversation.
- Replies: 2
- Views: 185
Re: Load new scene, then start different conversation.
I am sorry for wasting time, after setting debug level to info, I got it working with this change: From: Delay(2.5); Fade(stay,1); Fade(in,1)@1; required LoadLevel(Demo_Red_Forest); To: Delay(2.5); Fade(stay,1); Fade(in,1)@1; required LoadLevel(Demo_Red_Forest)->Message(Stop); StopConversation()@Mes...
- Tue May 07, 2024 8:51 pm
- Forum: Dialogue System for Unity
- Topic: Load new scene, then start different conversation.
- Replies: 2
- Views: 185
Load new scene, then start different conversation.
Hello sir, I hope you are well. I got quite stuck using this set of sequence commands to load into a new scene: Delay(2.5); Fade(stay,1); Fade(in,1)@1; required LoadLevel(Demo_Red_Forest); I have already set all the game objects up in the scene with a new conversation ready for the characters. Howev...
- Mon May 06, 2024 2:11 pm
- Forum: Dialogue System for Unity
- Topic: Camera follow player walking during sequence
- Replies: 9
- Views: 408
Re: Camera follow player walking during sequence
Hi, Assuming that vcam is taking priority (i.e., it has the highest Priority value of all vcam in the scene after using the CinemachinePriority() sequencer command), then it's a configuration issue with your vcam. Try searching up tutorial videos on YouTube, such as: [media]https://www.youtube.com/...
- Sun May 05, 2024 9:41 pm
- Forum: Dialogue System for Unity
- Topic: Camera follow player walking during sequence
- Replies: 9
- Views: 408
Re: Camera follow player walking during sequence
Hello, The first parameter to CinemachineTarget() should be the name of the virtual camera GameObject, not the name of the subject that it will follow. Instead of CinemachineTarget(), I recommend creating a vcam GameObject that is configured to follow Koza. Then set its Priority to 0, or whatever v...
- Sun May 05, 2024 3:31 pm
- Forum: Dialogue System for Unity
- Topic: Camera follow player walking during sequence
- Replies: 9
- Views: 408
Re: Camera follow player walking during sequence
Hello Sir, I did some reading and found a sequence command CinemachineTarget(), which I believes works if I set a CinemachineVirtualCamera component on the game object I want the camera to follow. Then I add the command to a dialogue entry: CinemachineTarget(Koza, listener, follow); AnimatorLayer(1,...
- Sun May 05, 2024 12:26 pm
- Forum: Dialogue System for Unity
- Topic: Camera follow player walking during sequence
- Replies: 9
- Views: 408
Re: Camera follow player walking during sequence
Hi, If you were in 3D, I'd recommend using the LiveCamera() sequencer command that follows the subject, versus the Camera() sequencer command that records the destination position when the command starts and moves the camera there without following the subject. The 2D equivalent of Camera() is Zoom...
- Sun May 05, 2024 11:44 am
- Forum: Dialogue System for Unity
- Topic: Camera follow player walking during sequence
- Replies: 9
- Views: 408
Camera follow player walking during sequence
Hello, how are you all doing today? I hope all is well! I have been using the dialogue system for a few days and it has really helped me to progress my game a lot. I want to try something where I use the MoveTo(); sequence command to move the character to a trigger game object whilst a conversation ...