Search found 4 matches
- Thu May 02, 2024 11:05 pm
- Forum: Dialogue System for Unity
- Topic: How to set DialogueSystemController.overrideGetLocalizedText to work with Dialogue Editor
- Replies: 6
- Views: 334
Re: How to set DialogueSystemController.overrideGetLocalizedText to work with Dialogue Editor
Thank you for the explanation, In case I design to do it at runtime, does the text that replaces in OnConversationLine(Subtitle subtitle) will perform tags that control actor subtitle or else for example [panel=0] [picc=?] or should I do it at OnPrepareConversationLine instead. example key: characte...
- Thu May 02, 2024 10:29 pm
- Forum: Dialogue System for Unity
- Topic: How to set DialogueSystemController.overrideGetLocalizedText to work with Dialogue Editor
- Replies: 6
- Views: 334
Re: How to set DialogueSystemController.overrideGetLocalizedText to work with Dialogue Editor
I'm using a self-implemented system to localize the text that is assigned to DialogueSystemController.overrideGetLocalizedText in runtime but the data(Dialogue Text, Display Name) read from DialogueDatabase at runtime doesn't call my delegate function. I tried another language called "LK" ...
- Thu May 02, 2024 10:29 pm
- Forum: Dialogue System for Unity
- Topic: How to set DialogueSystemController.overrideGetLocalizedText to work with Dialogue Editor
- Replies: 6
- Views: 334
Re: How to set DialogueSystemController.overrideGetLocalizedText to work with Dialogue Editor
I'm using a self-implemented system to localize the text that is assigned to DialogueSystemController.overrideGetLocalizedText in runtime but the data(Dialogue Text, Display Name) read from DialogueDatabase at runtime doesn't call my delegate function. I tried another language called "LK" ...
- Thu May 02, 2024 6:51 am
- Forum: Dialogue System for Unity
- Topic: How to set DialogueSystemController.overrideGetLocalizedText to work with Dialogue Editor
- Replies: 6
- Views: 334
How to set DialogueSystemController.overrideGetLocalizedText to work with Dialogue Editor
I have my localization method assigned to but the localization setup from Dialogue Editor doesn't call this delegate to get the localized text.
Do we have a way to make Dialogue Editor get a localized text from the delegate function?
Code: Select all
DialogueSystemController.overrideGetLocalizedText
Do we have a way to make Dialogue Editor get a localized text from the delegate function?