Search found 4 matches

by preeda
Thu May 02, 2024 11:05 pm
Forum: Dialogue System for Unity
Topic: How to set DialogueSystemController.overrideGetLocalizedText to work with Dialogue Editor
Replies: 6
Views: 334

Re: How to set DialogueSystemController.overrideGetLocalizedText to work with Dialogue Editor

Thank you for the explanation, In case I design to do it at runtime, does the text that replaces in OnConversationLine(Subtitle subtitle) will perform tags that control actor subtitle or else for example [panel=0] [picc=?] or should I do it at OnPrepareConversationLine instead. example key: characte...
by preeda
Thu May 02, 2024 10:29 pm
Forum: Dialogue System for Unity
Topic: How to set DialogueSystemController.overrideGetLocalizedText to work with Dialogue Editor
Replies: 6
Views: 334

Re: How to set DialogueSystemController.overrideGetLocalizedText to work with Dialogue Editor

I'm using a self-implemented system to localize the text that is assigned to DialogueSystemController.overrideGetLocalizedText in runtime but the data(Dialogue Text, Display Name) read from DialogueDatabase at runtime doesn't call my delegate function. I tried another language called "LK" ...
by preeda
Thu May 02, 2024 10:29 pm
Forum: Dialogue System for Unity
Topic: How to set DialogueSystemController.overrideGetLocalizedText to work with Dialogue Editor
Replies: 6
Views: 334

Re: How to set DialogueSystemController.overrideGetLocalizedText to work with Dialogue Editor

I'm using a self-implemented system to localize the text that is assigned to DialogueSystemController.overrideGetLocalizedText in runtime but the data(Dialogue Text, Display Name) read from DialogueDatabase at runtime doesn't call my delegate function. I tried another language called "LK" ...
by preeda
Thu May 02, 2024 6:51 am
Forum: Dialogue System for Unity
Topic: How to set DialogueSystemController.overrideGetLocalizedText to work with Dialogue Editor
Replies: 6
Views: 334

How to set DialogueSystemController.overrideGetLocalizedText to work with Dialogue Editor

I have my localization method assigned to

Code: Select all

DialogueSystemController.overrideGetLocalizedText
but the localization setup from Dialogue Editor doesn't call this delegate to get the localized text.
Do we have a way to make Dialogue Editor get a localized text from the delegate function?