Maybe I express my idea badly. That XML file to import into my scene at the Start of the game is in a specified repository, so I don't have any problem to load it in C#. Actually, I start the game by press Play, I loaded the file and added it to DialogueDatabase like this : ChatMapperProject cmpp = ...
Thank you for that tip but how could I load the Dialogue in my scene on Start ? I've a DialogueManager gameobject and un ConversationTrigger but evenif I change their DialogueDatabase, it still not work.
Hello ! I must make an automatic converter which could read a ChatMapper XML file in a specified folder and convert it into a DialogueDatabase. After that, I must launch the generated dialogue in the scene. But I still don't know how to make it. I've tried to attach the DialogueDatabase to the Gameo...