Search found 11 matches
- Mon Jun 10, 2024 9:14 am
- Forum: Dialogue System for Unity
- Topic: Submit of Response Menu
- Replies: 1
- Views: 93
Submit of Response Menu
Hi, I have set the submit key to z in InputManager but when I nevigate to a selection of response menu and press Z, it does not submit. The following are settings of InputDeviceManager and InputManager, is there wrong settings that affect the menu not submit? (I have also tried check AutoFocus but i...
- Mon May 13, 2024 1:02 am
- Forum: Dialogue System for Unity
- Topic: Get actorName from an actor component but not the display name
- Replies: 3
- Views: 201
- Sun May 12, 2024 1:12 am
- Forum: Dialogue System for Unity
- Topic: Get actorName from an actor component but not the display name
- Replies: 3
- Views: 201
Get actorName from an actor component but not the display name
Hi, I want to make a script with method that: Input the DialogueActor component, then the method will StartConversation(actorName+"Conversation"), but the actor name is expected to be the database name but not the display name.
I have tried GetActorName() but it is the display name...
I have tried GetActorName() but it is the display name...
- Sat May 04, 2024 10:51 am
- Forum: Dialogue System for Unity
- Topic: OnConversationEnd triggered twice
- Replies: 3
- Views: 395
Re: OnConversationEnd triggered twice
I am using 2.2.45 version.
My dialogue manager object is not actor nor conversant, so this will cause double trigger of OnConversationEnd event?
My dialogue manager object is not actor nor conversant, so this will cause double trigger of OnConversationEnd event?
- Sat May 04, 2024 4:10 am
- Forum: Dialogue System for Unity
- Topic: OnConversationEnd triggered twice
- Replies: 3
- Views: 395
OnConversationEnd triggered twice
Hi. The OnConversationEnd of player actor triggers twice whenever conversation ends. I only want the event to trigger once whenever conversation ends. I checked the error code(caused by the second trigger) and found that this may be caused by the following. Can I change any setting to avoid the dupl...
- Sun Apr 28, 2024 11:03 am
- Forum: Dialogue System for Unity
- Topic: Problems for dialogue database setting
- Replies: 3
- Views: 438
Re: Problems for dialogue database setting
It seems most of them are dialogue UI issues. I kept using the default UI and didn't study dialogue UI much yet.
Sorry for asking trivial questions. Thank you for your reply.
Sorry for asking trivial questions. Thank you for your reply.
- Sun Apr 28, 2024 10:55 am
- Forum: Dialogue System for Unity
- Topic: Error when using sequencer
- Replies: 3
- Views: 344
Re: Error when using sequencer
Oh, thank you. Then I decide to rewrite the method into no parameter.
- Sun Apr 28, 2024 7:29 am
- Forum: Dialogue System for Unity
- Topic: Error when using sequencer
- Replies: 3
- Views: 344
Error when using sequencer
I have the following method in the gameobject named VillageEventManager public void ActivateYuushaInform(bool activate){ //doing stuff } and when run a dialogue with following sequencer command: SendMessage(ActivateYuushaInform,true,VillageEventManager); Then I got this error: MissingMethodException...
- Sun Apr 28, 2024 6:19 am
- Forum: Dialogue System for Unity
- Topic: Problems for dialogue database setting
- Replies: 3
- Views: 438
Problems for dialogue database setting
I am making rpg game which may talk to npc and interact with objects. There are some problems I don't know how to solve: 1. How to make the dialogue not show character name when the dialogue is a remainder or a narrative statement? 2. How to change the input so that when I press key Z in keyboard, t...
- Mon Apr 22, 2024 1:23 pm
- Forum: Dialogue System for Unity
- Topic: How to wait for an inventory selection
- Replies: 3
- Views: 290
Re: How to wait for an inventory selection
Thank you! it works by sending Message to inventory, SetVariable by script, and then send back message to dialogue database.