Search found 2 matches
- Sun Apr 21, 2024 11:08 pm
- Forum: Dialogue System for Unity
- Topic: multiplayer games
- Replies: 3
- Views: 113
Re: multiplayer games
In multiplayer games, what should the start conversation actor be filled in on the event trigger component of NPC objects? Also, events on the player's Dialogue System events component can take effect when there is only one player, but they will not take effect when there are multiple players. Does ...
- Sun Apr 21, 2024 8:53 am
- Forum: Dialogue System for Unity
- Topic: multiplayer games
- Replies: 3
- Views: 113
multiplayer games
In many cases, you can simply maintain the Dialogue System environment (including quests) in each client for each player.
In multiplayer games, how can I maintain a dialogue system environment for each player in each client? Can someone tell me what to do?
In multiplayer games, how can I maintain a dialogue system environment for each player in each client? Can someone tell me what to do?