Search found 39 matches
- Wed Nov 13, 2024 2:57 am
- Forum: Quest Machine
- Topic: Quests not showing up in Quest Journal UI
- Replies: 5
- Views: 212
Re: Quests not showing up in Quest Journal UI
The whole process works fine (almost). 1. I approach the Quest Giver. 2. I am presented with a quest. 3. I accept it (and the node is active) 4. I visit the area (and that node is active) 5. I return to the captain (and now all nodes are active) All GUI elements updates as they should, when they sho...
- Tue Nov 12, 2024 5:24 pm
- Forum: Quest Machine
- Topic: Quests not showing up in Quest Journal UI
- Replies: 5
- Views: 212
Re: Quests not showing up in Quest Journal UI
No direct errors in the console (see screenshot). The Quest is set to Successful (no journal entries during the quest either). All nodes seems done. I also tried the demo but there is no way to interact with the quest givers (I pressed B and all other keys) so I cannot start a quest to try to see if...
- Tue Nov 12, 2024 12:27 pm
- Forum: Quest Machine
- Topic: Quests not showing up in Quest Journal UI
- Replies: 5
- Views: 212
Quests not showing up in Quest Journal UI
My accepted quests are not showing up in the journal UI.
The quest is added to the players activate quests but now showing up.
I tried with default prefab for ui. Same result.
The quest is added to the players activate quests but now showing up.
I tried with default prefab for ui. Same result.
- Fri Apr 26, 2024 3:57 pm
- Forum: Quest Machine
- Topic: How to add item as reward to inventory?
- Replies: 3
- Views: 1485
Re: How to add item as reward to inventory?
Worked like a charm, thank you!
- Fri Apr 26, 2024 3:30 pm
- Forum: Quest Machine
- Topic: How to add item as reward to inventory?
- Replies: 3
- Views: 1485
How to add item as reward to inventory?
Hello, I am looking into actions on successful state. I have integrated to MoreMountains Inventory Engine (via Topdown engine). I see there is a way to insert an item into the inventory. How is it suppose to work? I added the name of the inventory then it asks me to add the name of the item. What na...
- Fri Apr 26, 2024 1:38 pm
- Forum: Dialogue System for Unity
- Topic: Dialog does not start
- Replies: 6
- Views: 775
Re: Dialog does not start
Thank you! I ended up adding this script to my text (Subtitle text field): using PixelCrushers.DialogueSystem; using UnityEngine; public class DialogContinueFastForward : MonoBehaviour { public KeyCode[] continueKeys = new KeyCode[] { KeyCode.Space, KeyCode.Return }; void Update() { foreach (var key...
- Fri Apr 26, 2024 1:28 pm
- Forum: Dialogue System for Unity
- Topic: Starting the dialog programatically
- Replies: 7
- Views: 1089
Re: Starting the dialog programatically
Thank you! I ended up adding this script on the NPC: using UnityEngine; using PixelCrushers.DialogueSystem; public class CharacterDialogActivation : MonoBehaviour { private bool isPlayer = false; private GameObject indicator; private void Start() { Transform indicatorTransform = this.transform.Find(...
- Fri Apr 26, 2024 9:04 am
- Forum: Dialogue System for Unity
- Topic: Starting the dialog programatically
- Replies: 7
- Views: 1089
Re: Starting the dialog programatically
Nice which namespace should I use to access that? I got this but it does not trigger the dialog. using UnityEngine; using PixelCrushers.DialogueSystem; namespace PixelCrushers.DialogueSystem { public class CharacterDialogActivation : MonoBehaviour { private GameObject currentConversationist; private...
- Fri Apr 26, 2024 8:35 am
- Forum: Dialogue System for Unity
- Topic: Starting the dialog programatically
- Replies: 7
- Views: 1089
Starting the dialog programatically
Hello, How can I start a conversation by just standing next to the person and hitting "E". Not using the mouse to point. Like I do for Quest machine where I have a script that detects if I am colliding with a Quest giver object and starting the conversation by hitting E. Is there something...
- Fri Apr 26, 2024 8:19 am
- Forum: Dialogue System for Unity
- Topic: Dialog does not start
- Replies: 6
- Views: 775
Re: Dialog does not start
Great, where can I set other quick keys like ESC for skipping?
Also how can I speed up the fade in and out of the dialog?
Also how can I speed up the fade in and out of the dialog?