Search found 9 matches

by peachthyme
Tue Jun 18, 2024 10:55 pm
Forum: Dialogue System for Unity
Topic: VN Toggle Auto Play Button Help
Replies: 1
Views: 148

VN Toggle Auto Play Button Help

Hello, I am using the VN framework and attempting to make it more clear that the Auto Play button toggle is on or off. I want the normalColor of the button to be a darker color when autoplay is enabled and reset to the original value (white) when it is disabled. I thought I could achieve this by mod...
by peachthyme
Thu Apr 25, 2024 5:04 pm
Forum: Dialogue System for Unity
Topic: Using Adventure Creator Menu to modify Typewriter Speed
Replies: 1
Views: 299

Using Adventure Creator Menu to modify Typewriter Speed

Hello again! I was wondering if there was a best practice way of using Adventure Creator's menus to modify Dialogue System's settings. In the VN template for Dialogue System, there is a menu panel that includes a slider that adjusts the Typewriter speed. Rather than have a separate menu for that set...
by peachthyme
Thu Apr 25, 2024 2:12 pm
Forum: Dialogue System for Unity
Topic: Skip button issues
Replies: 3
Views: 322

Re: Skip button issues

Hi Tony,

I am using 2.2.43.1 so I was able to find those check boxes in the Conversation Control and it is working as expected now! Thank you!
by peachthyme
Thu Apr 25, 2024 1:06 am
Forum: Dialogue System for Unity
Topic: Skip button issues
Replies: 3
Views: 322

Skip button issues

Hi, I am using Dialogue System along with Adventure Creator for some point and click interactable games in between chunks of visual novel. I am using the VN template as a base. I'd like to use the same dialogue manager and UI for all of it but I am seeing some strange behavior when I use the Skip bu...
by peachthyme
Sun Apr 21, 2024 6:26 pm
Forum: Dialogue System for Unity
Topic: VN Background Transition Addition
Replies: 11
Views: 1387

Re: VN Background Transition Addition

Thank you so much! This is exactly the effect I was looking for.
by peachthyme
Sat Apr 20, 2024 5:36 pm
Forum: Dialogue System for Unity
Topic: VN Background Transition Addition
Replies: 11
Views: 1387

Re: VN Background Transition Addition

Do you mean a cross-fade from one background image to another? In other words, the first background image will be fading out while the second one is fading in? Yes, this is what I want to achieve. I am kind of following your explanation on the transition implementation but I am not connecting how i...
by peachthyme
Sat Apr 20, 2024 3:56 pm
Forum: Dialogue System for Unity
Topic: VN Background Transition Addition
Replies: 11
Views: 1387

VN Background Transition Addition

Hello, I currently have the VN template set up with its default settings where it fades the entire screen to black before fading back with the new background image. This works well in the VN for transitioning between locations, but I would like to have a second background fade transition where it on...
by peachthyme
Thu Apr 18, 2024 10:21 am
Forum: Dialogue System for Unity
Topic: Adjust Subtitle Portrait Name Appear Timing
Replies: 3
Views: 210

Re: Adjust Subtitle Portrait Name Appear Timing

Hello and thanks for the quick response! After reading your post and fiddling around with the animation settings, I found that I was able to get the behavior I wanted if I moved the "Portrait Name" out of the Subtitle Panel 0 and Subtitle Panel 1 canvas groups since I still wanted the pict...
by peachthyme
Thu Apr 18, 2024 12:04 am
Forum: Dialogue System for Unity
Topic: Adjust Subtitle Portrait Name Appear Timing
Replies: 3
Views: 210

Adjust Subtitle Portrait Name Appear Timing

Using the Visual Novel framework as a base, I have been trying to make my own UI to suit the game I am working on. Everything is going pretty smoothly except for the fact that I would like to have the Subtitle Portrait Name appear at the start of the main subtitle text. I assume it has to do with th...