Search found 3 matches
- Wed Apr 10, 2024 6:16 am
- Forum: Dialogue System for Unity
- Topic: Opsive UCC and UIS doesnt find the Inventory
- Replies: 5
- Views: 142
Re: Opsive UCC and UIS doesnt find the Inventory
Yeah, the problem was in my setup. I had a bit of trouble getting the dialogue to start when the trigger was set to OnUse, so I had both the top level Player 1 AND the second level Player 1 Model tagged as "Player". Once I removed the second label, everything works perfectly. Sorry that I ...
- Tue Apr 09, 2024 5:35 pm
- Forum: Dialogue System for Unity
- Topic: Opsive UCC and UIS doesnt find the Inventory
- Replies: 5
- Views: 142
Re: Opsive UCC and UIS doesnt find the Inventory
Thanks for the reply. Yes, I have an Inventory Component on Player 1. No, there are no other GameObjects with the same name. And I only get the following warning, which is related to Rewired: Rewired: The Action "Cancel" does not exist. You can create Actions in the editor. I did check the...
- Tue Apr 09, 2024 4:07 pm
- Forum: Dialogue System for Unity
- Topic: Opsive UCC and UIS doesnt find the Inventory
- Replies: 5
- Views: 142
Opsive UCC and UIS doesnt find the Inventory
Hi all, I have a Unity game using the Opsive UCC and UIS. I'm using the UIS DS Demo Database, and talking to the Guide, who offers me a Great Sword. The Great Sword is in my UIS Item Definitions Manager. The dialogue triggers fine, but when the Dialogue Manager get to the uisGetItemAmount("Grea...