Search found 5 matches
- Sun Apr 14, 2024 1:01 pm
- Forum: Dialogue System for Unity
- Topic: [HOWTO] How To: Read Input From Player During Conversations
- Replies: 4
- Views: 4684
Re: [HOWTO] How To: Read Input From Player During Conversations
Hi thanks. I edited my post again after you responded. I've tried the script field as well and am not getting it. If I reference 'Actor', as in var=Actor, should that be updated?
- Sun Apr 14, 2024 12:23 pm
- Forum: Dialogue System for Unity
- Topic: [HOWTO] How To: Read Input From Player During Conversations
- Replies: 4
- Views: 4684
Re: [HOWTO] How To: Read Input From Player During Conversations
UNtick the StandardUIInputfield's Allow Blank Input checkbox. Where? How? ChangeActorName("Player", Variable["playerName"]) And where does this go? I've tried the sequence and script fields for the "what's your name?" and delay evaluation nodes, but if I then reference...
- Sun Apr 14, 2024 11:49 am
- Forum: Dialogue System for Unity
- Topic: Is there an Undo system ?
- Replies: 7
- Views: 8332
Re: Is there an Undo system ?
+1 on this. Lack of undo is a really big UX bummer.
- Tue Apr 02, 2024 11:49 am
- Forum: Dialogue System for Unity
- Topic: Import from Articy X
- Replies: 7
- Views: 555
Re: Import from Articy X
Hmm. The Maniac Manfred X project imports correctly for me also.
I don't have any errors and the only warnings are because it can't find image assets. Seems like our articy project is the problem, but we're able to play thru it in articy.
I don't have any errors and the only warnings are because it can't find image assets. Seems like our articy project is the problem, but we're able to play thru it in articy.
- Mon Apr 01, 2024 9:58 pm
- Forum: Dialogue System for Unity
- Topic: Import from Articy X
- Replies: 7
- Views: 555
Re: Import from Articy X
Should this fix work with the eval version? My import seems to work except no conversations make it over. They're in the export.