Search found 3 matches
- Sat Mar 30, 2024 6:10 pm
- Forum: Grid Controller
- Topic: Using FMOD with Grid Controller
- Replies: 9
- Views: 8770
Re: Using FMOD with Grid Controller
I'm still newer to the coding side of it, but specifically with fmod events for the footsteps of our project and getting those to corollate with the specific surface types is what I'm struggling with. The link is helpful!
- Sat Mar 30, 2024 11:37 am
- Forum: Grid Controller
- Topic: Using FMOD with Grid Controller
- Replies: 9
- Views: 8770
Re: Using FMOD with Grid Controller
Hello!
We got it working after a bit of tuning up the system, but now we're trying to implement different surface types. The way we have surface detection is using ray casting against colliders. Is there a way to set up the script from original posts to detect those surfaces at all?
We got it working after a bit of tuning up the system, but now we're trying to implement different surface types. The way we have surface detection is using ray casting against colliders. Is there a way to set up the script from original posts to detect those surfaces at all?
- Mon Mar 25, 2024 5:02 pm
- Forum: Grid Controller
- Topic: Using FMOD with Grid Controller
- Replies: 9
- Views: 8770
Re: Using FMOD with Grid Controller
Hello! I know this is an old post but I'm hoping to get some help. I was using this for a project and up until this morning, it's been working as intended in Unity. Today for some reason the script won't work though. I haven't changed anything about it in the slightest, but it's just greyed out in t...