Welp I am stupid haha. it was staring me in the face. On the Save system script in the Inspector I found the save current scene and just unchecked the box and now it works fine!!
Thank you again for all the help you have provided me!
Search found 9 matches
- Wed Mar 20, 2024 12:46 pm
- Forum: Dialogue System for Unity
- Topic: Running method with Lua
- Replies: 9
- Views: 678
- Wed Mar 20, 2024 12:40 pm
- Forum: Dialogue System for Unity
- Topic: Running method with Lua
- Replies: 9
- Views: 678
Re: Running method with Lua
Perfect! Thank you, I will go with the variables. I have another question for you haha. How would I save the variables? I have a saving system I am already using and don't want to switch over with the project I am currently working on and am wondering how would I go about saving the variables for th...
- Wed Mar 20, 2024 11:47 am
- Forum: Dialogue System for Unity
- Topic: Running method with Lua
- Replies: 9
- Views: 678
Re: Running method with Lua
Okay, let me see if I understand this correctly. I have 3 different NPC's I can talk to, I would set a variable for each one I.E Met Weapon shop, Met Arena Master, Met Armor shop. Now the only thing is I will have different zones the player can be in which in turn as another set of NPC's. So in tota...
- Tue Mar 19, 2024 7:41 pm
- Forum: Dialogue System for Unity
- Topic: Running method with Lua
- Replies: 9
- Views: 678
Re: Running method with Lua
Ahh I see, I will change it to do it that way!
Also I am wondering the variables on the Dialogue system, I am using it as a way to check if the NPC has meet the player before, is there a way to have it set to true only for that NPC or do I need to make a variable for each NPC?
Also I am wondering the variables on the Dialogue system, I am using it as a way to check if the NPC has meet the player before, is there a way to have it set to true only for that NPC or do I need to make a variable for each NPC?
- Tue Mar 19, 2024 3:04 pm
- Forum: Dialogue System for Unity
- Topic: Running method with Lua
- Replies: 9
- Views: 678
Re: Running method with Lua
I think I might have figured out a way. If I have on the the shops a run execute that will RegisterFunction to opening the UI, it will only Register Function on that game object I pass into the execute. That seems to work or at least for now haha. I will go with that ATM unless there is a better way...
- Tue Mar 19, 2024 2:52 pm
- Forum: Dialogue System for Unity
- Topic: Running method with Lua
- Replies: 9
- Views: 678
Running method with Lua
Hello all, I am still new to this and was wondering a couple of things. Can't seem to find anything on it. I have a dialogue for 3 different NPC, an Arena Master, Weapon shop and Armor shop. Each one has there own dialogue. Currently I had when the player interacted with one of the NPC it would open...
- Sat Mar 16, 2024 1:59 pm
- Forum: Dialogue System for Unity
- Topic: Can't interact unless on default layer
- Replies: 5
- Views: 382
Re: Can't interact unless on default layer
I understand! Thank you for the tips!
Making sure I wasnt missing something that was staring me in the face lol.
Thank you again for the help!
Making sure I wasnt missing something that was staring me in the face lol.
Thank you again for the help!
- Sat Mar 16, 2024 8:58 am
- Forum: Dialogue System for Unity
- Topic: Can't interact unless on default layer
- Replies: 5
- Views: 382
Re: Can't interact unless on default layer
Ahh I see, the debug helped. The problem I seem to be having is my game is in 3D, in 3rd person view over the Player. The ray it shoot is coming from the camera and hitting the player. Is there a way to change where the ray gets shot from or will I have to just set it up to use the proximity selecto...
- Fri Mar 15, 2024 9:23 pm
- Forum: Dialogue System for Unity
- Topic: Can't interact unless on default layer
- Replies: 5
- Views: 382
Can't interact unless on default layer
Hello all, I just started using Dialogue System For Unity today. Watch all the tutorials and everything works but when I tired adding it to my already made NPC, hooked everything up. The interact text isnt showing up, I figured out if the NPC layer is set to default then it works. On the player in t...