Search found 12 matches
- Wed May 01, 2024 11:51 am
- Forum: Dialogue System for Unity
- Topic: SerializeField
- Replies: 3
- Views: 269
Re: SerializeField
I mean i want to add field to dialog entry to see it at inspector. I added field to dialog entry script but it doesn't work.
- Wed May 01, 2024 9:41 am
- Forum: Dialogue System for Unity
- Topic: SerializeField
- Replies: 3
- Views: 269
SerializeField
I struggle with adding Serializable int field to Dialogue Entry. I suppose i need to change something in unity editor but i'm not so good in it. Can you hint how i can do this?
- Fri Apr 26, 2024 4:32 pm
- Forum: Dialogue System for Unity
- Topic: emphasis settings
- Replies: 3
- Views: 350
Re: emphasis settings
Thank you!
- Sat Apr 20, 2024 12:19 pm
- Forum: Dialogue System for Unity
- Topic: emphasis settings
- Replies: 3
- Views: 350
emphasis settings
Can i adjust visual of dialogue entries by emphasis settings more then just change text's color or make it bold. I mean completely change view of Invalid entries for example?
- Sat Apr 06, 2024 9:22 am
- Forum: Dialogue System for Unity
- Topic: Two menu panels
- Replies: 5
- Views: 181
Re: Two menu panels
Thanks a lot for you help. It's work well. I just don't understand what does this condition means:
Dialog[thisID].SimStatus ~= "WasDisplayed"
Dialog[thisID].SimStatus ~= "WasDisplayed"
- Fri Apr 05, 2024 2:04 pm
- Forum: Dialogue System for Unity
- Topic: Two menu panels
- Replies: 5
- Views: 181
Re: Two menu panels
The idea is to have opportunity to ask advice from your companions before make an answer. Icons of companions appears on the left side when time to answer has come. When you push one of icons the text of advice has to appear on subtitle panel. So i imagine that this side panel of icons can be just u...
- Thu Apr 04, 2024 1:58 pm
- Forum: Dialogue System for Unity
- Topic: Two menu panels
- Replies: 5
- Views: 181
Two menu panels
Hello. I have maybe a little strange task. So i need two active menu panel at the same time. The question is how can i activate second panel at specific moment and deactivate when chose has done. And is there a way to mark somehow my response dialogue entry to program know which one send to first me...
- Wed Mar 20, 2024 4:49 pm
- Forum: Dialogue System for Unity
- Topic: Switching between two dialogue ui
- Replies: 9
- Views: 789
Re: Switching between two dialogue ui
Thank you) It works now. My mistake was that i was trying to activate new ui that was just prefab, but i had to put it in canvas in dialog manager as an gameobject already.
- Tue Mar 19, 2024 4:27 pm
- Forum: Dialogue System for Unity
- Topic: Switching between two dialogue ui
- Replies: 9
- Views: 789
Re: Switching between two dialogue ui
There is a Dialog Entry where i call TestChangeUI() { DialogueManager.conversationView.dialogueUI = testDialogueUI;} And actor - Result which i bind to new Dialogue UI And when i reaching Dialog Entry where actor is Result and old DialogueUi disappeared and i getting this in console Рассказчик, Барс...
- Mon Mar 18, 2024 4:30 pm
- Forum: Dialogue System for Unity
- Topic: Switching between two dialogue ui
- Replies: 9
- Views: 789
Re: Switching between two dialogue ui
I'm calling Dialogue Manager.conversationView.dialogue UI = newDialogueUI; by Lua when reaching required Dialogue Entry and the old DialogueUI disappearing, but new one doesn't show up. Should i write something else?