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- Mon Mar 11, 2024 12:40 pm
- Forum: Dialogue System for Unity
- Topic: SpawnedObject(Dialogue System)
- Replies: 1
- Views: 111
SpawnedObject(Dialogue System)
Hi I can't figure out how to save/load a spawned object's state. For some reason the parameter of ApplyData is always empty (the object spawns on it's last position). Thank you for help. public class SpawnedItem : PixelCrushers.Wrappers.SpawnedObject { public override string RecordData() { //setting...